Cool. Here's the latest build just prior to BUG. Note that no addon's will work except for the SS addon included in the zip.
Cheers.
Woo, I appreciate it, glider. Thanks.
Cool. Here's the latest build just prior to BUG. Note that no addon's will work except for the SS addon included in the zip.
Cheers.
Cool. Here's the latest build just prior to BUG. Note that no addon's will work except for the SS addon included in the zip.
Cheers.
is there a way to shut off battle effects and IDW?
GlobalDefinesAlt.xml for the battle effects. Unless it's changed, IDW cannot be toggled. Why would you want to disable IDW though?
Are you going to merge BUG mod v3.5 to your next version? I did it just for Rise of Mankind's next version ie. I combined RevDCM 0.951 (with super spies addon) and BUG v3.5 and I was hoping that I wouldn't have to do it again once you release next version of RevDCMI'm in the middle of working on a new version of RevolutionDCM. Has anyone got any comments about this version of Inquisitions?
Orion's Inquisition Mod ver 1.01D
http://forums.civfanatics.com/showthread.php?t=249392 page 16
If you like it, I will simply modify it for some revolution effects.
Cheers.
Phungus is a bit like me in the sense that I cannot live without IDW. However you can turn it off in /assets/xml/GlobalDefinesAlt.xml:
Stack attack is on the to do list. Got to get that working properly if Dale is occupied elsewhere!
Considering you are the one on working with VD, How did the modular loading of VD4.01 go applied to RevolutionDCM. Is it just plug and play? Probably not!?
Sometimes things happen in the tubes of the internet, files can go corrupt. If that happens delete it and just redownload.When i extract the file that i download from http://forums.civfanatics.com/downlo...o=file&id=8322 ,an error comes up. It seems that the file has corrupted!
Do not include this. There are two main reasons not to. First, and most importantly this is an unfun game mechanic. Having a superspecialist killed would just suck. Not in the getting your ass kicked way, but in the having a rod shoved up your urethra way. This would just suck on nearly all playability and enjoyment levels. Also even if the AI is programmed to understand assassinating super specialists, it wol't do it effectively.4) Assassination allows a spy to kill a great specialist in a city.
I'm not sure but when I looked those source files, to me it seemed that the DCM's bombardment chance is not used in any calculations (RoM 2.41 has RevDCM 0.951 with super spies addon included)? I'm not coder so I can't be sure if it really is working properly or is there some kind of bug in that system...1) Fix the inability to bombard when in friendly territory
2) Fix stack attack
3) Teach the AI to prefer attack plots that are most likely to advantage IDW territory gains
Cheers.
@Zappara
Thanks for at least taking a look. Duuk as well suspects that the issue about bombardment is not necessarily in the DCM code component. It will be good to fix these smaller issues with time. If you know any python code, you could get into debugging the SDK via VC2005 because C++ is very similar to python. It is fun to be able to lay the AI down on the operating table and probe it's mind with breakpoints. Poor AI....always being critiqued and probed like a frankenstein. Not fair.
Cheers.