@CivisTexanus
Then you enjoy the same things as me! Has stack attack still been crashing to the desktop for you? Currently in the beta build of the next RevDCM release, the game interface can still be lost in stack attack. I'm having real trouble tracking it down because it's not a straight CvGameCoreDLL issue *I think*. However, interface control can be returned by clicking on the minimap without having to reload. That should be the same for the current RevDCM release, try it if you loose interface control. As for stack attack CTD's, it's pretty stable. As for stack attack balance, that has been big time improved. Stack attack's are balanced and predictable like the single unit attack balance. The combined bombardment of seige and archers during stack attack has been pulled out as a seperate option, so that you can have this behaviour seperate to, or with stack attack. On the range bombard front, so far it has been balanced more and the ability of the AI to range bombard plots has returned (conservatively). I'm hoping that master Jdog will do his Better BTS AI magic with the range bombard AI as well (fingers crossed!)
Cheers.