RevolutionDCM for BTS

Hi I want to play the revolution mod with most update version of BetterAI. I dont want DCM.

Am I best downloading your revolutionDCM / the standard revolution or the RevolutionDCM off sourceforge ?

Then obviously turning off DCM.
 
I suggest going here for your answer. They will help you find the mod you are looking for.
 
@Scu98
Source forge is a development version. If you know what you are doing, please give it a go but it changes frequently. I cannot offer support for it right now. That is the only way you will get the very latest AI. However straight Revolutions or RevolutionDCM are still almost identical AI's anyway. Hover over the leader flag to get what actual version of better bts AI they are running. I think they are both around 0.5ish. DCM can be turned off via GlobalDefinesAlt if you want.

Final release of RevolutionDCM with the latest version will not be too far away can't say how long considering it's all happening on private time and there is a fair bit of testing to do as well.

Cheers.
 
@CivisTexanus
I see your point it is kinda "nice". Big question is whether the AI uses it and how much it disturbs the balance between the human and AI. For example, humans may use mountains as great defensive plots but what about the AI? In other words, would need to really take a look at what the AI code in this mod does (if there is any), or if the current AI can "adjust" to this new terrain detail.
Cheers.
 
Any news on the stack attack bug squashing front?

I'm having so much fun with ranged bombard that I'm starting to miss the other half.
 
@CivisTexanus
Then you enjoy the same things as me! Has stack attack still been crashing to the desktop for you? Currently in the beta build of the next RevDCM release, the game interface can still be lost in stack attack. I'm having real trouble tracking it down because it's not a straight CvGameCoreDLL issue *I think*. However, interface control can be returned by clicking on the minimap without having to reload. That should be the same for the current RevDCM release, try it if you loose interface control. As for stack attack CTD's, it's pretty stable. As for stack attack balance, that has been big time improved. Stack attack's are balanced and predictable like the single unit attack balance. The combined bombardment of seige and archers during stack attack has been pulled out as a seperate option, so that you can have this behaviour seperate to, or with stack attack. On the range bombard front, so far it has been balanced more and the ability of the AI to range bombard plots has returned (conservatively). I'm hoping that master Jdog will do his Better BTS AI magic with the range bombard AI as well (fingers crossed!)
Cheers.
 
No, I haven't been CTD-ing so much as loosing the interface quite regularly. I'll try that mini-map technique soon.

Oh, how about air bombing missions. I've been leaving them disabled because the defines doc seems to imply that enabling them would conflict with the betterAI. Just asking.

Also, I'm trying to merge CIVGold with RevDCM and well... no crashes, but the modular civs don't seem to work either. I know the game 'sees' the files because when I add them, the mod load takes for-ever, just like when I start up CIVGold.

@CivisTexanus
Then you enjoy the same things as me! Has stack attack still been crashing to the desktop for you? Currently in the beta build of the next RevDCM release, the game interface can still be lost in stack attack. I'm having real trouble tracking it down because it's not a straight CvGameCoreDLL issue *I think*. However, interface control can be returned by clicking on the minimap without having to reload. That should be the same for the current RevDCM release, try it if you loose interface control. As for stack attack CTD's, it's pretty stable. As for stack attack balance, that has been big time improved. Stack attack's are balanced and predictable like the single unit attack balance. The combined bombardment of seige and archers during stack attack has been pulled out as a seperate option, so that you can have this behaviour seperate to, or with stack attack. On the range bombard front, so far it has been balanced more and the ability of the AI to range bombard plots has returned (conservatively). I'm hoping that master Jdog will do his Better BTS AI magic with the range bombard AI as well (fingers crossed!)
Cheers.
 
@CivisTexanus
Will definetly check out the air bombing missions in DCM. Spot on that they are under question because of the Better BTS AI. A lot has changed there. The whole line of DCM air missions need rechecking. Will do.

On the topic of merging in modules, I am currently clueless about it. However, it would be nice to see the mod able to do this. I've got it on the list, an idea to make RevDCM compatible with the WoC modular loading scheme.

If I get the time, I'll check out what CIVGold is and whether it could be made to modularly load.

Cheers.
 
On further review, 'Modular' isn't completely modular. There is still XML to merge. Will keep dipping into it as time permits.

@CivisTexanus
Will definetly check out the air bombing missions in DCM. Spot on that they are under question because of the Better BTS AI. A lot has changed there. The whole line of DCM air missions need rechecking. Will do.

On the topic of merging in modules, I am currently clueless about it. However, it would be nice to see the mod able to do this. I've got it on the list, an idea to make RevDCM compatible with the WoC modular loading scheme.

If I get the time, I'll check out what CIVGold is and whether it could be made to modularly load.

Cheers.
 
Oh, how about air bombing missions. I've been leaving them disabled because the defines doc seems to imply that enabling them would conflict with the betterAI. Just asking.

I have merged the BetterAI with DCM without issue. But it's not a merge without editing... call it intelligent merging! :) Specifically, there are places in the code where it's appropriate to have the AI do Fighter Engagement missions. But I'm sure that glider1 and/or jdog could do a much better job of it than I have done, and take even more advantage of the various missions that Dale has coded.
 
@Ninja
Thanks for that. I am pretty much clueless right now about how well the DCM aerial options are working in RevDCM. I am also pretty much clueless about what changes have been made to the aerial AI in better BTS. Combine this and I am generally clueless about it :)

The DCM aerial options are in the better BTS AI of RevDCM now. No one has complained thus far. Does this mean all is ok with DCM aerial options and better BTS AI? If I get the chance, I'll check out your thoughts on where fighter engagement is appropriate. From memory, these DCM options are a bit of fun.

Cheers.
 
Now that BUG 3.6 is released, any chance we could get an update? I'm itching to update WolfRevolution since most of the bugs experienced from it are caused by (and supposedly solved) by the BUG part.
 
Eh Phungus
I see you're point about releasing a new RevDCM. It probably won't happen now until next week sadly. Jdog is out of contact but he has finished his side of things most likely. However I have not! :mischief:

In the interim, most if not all problems we have had with BUG 3.5 can be fixed by deleting the autolog, and allowing BUG to regenerate it. Either that or don't use autologging...Hope 3.6 improves the autologger!

Ok, will make big effort to tie up the loose ends and have RevDCM released within the next week with BUG 3.6.
Cheers.
 
Hi ya Bob
You're suggestions about barb civs (introducing some rev effects on neighbours etc) are in as well as Jdog generally improving the barb civ AI's (stopping the hesitating as you and Phungus have noticed). They are apparently more organised and will tend to form more troublesome stacks. However I have been so busy coding, I have not yet tried it myself. Other than what looks to be a very solid BetterAI capable of intercontinental invasion, the other changes to the interface, inquisitions, religion options and DCM, players can now adjust components in game and for Rev players, they can track revolution effects in detail and even graph empire stability if they have the espionage points. A better ranged bombard AI in tune with the better AI has not yet fully happened although the skeleton code is there, which already is showing that the AI will capture cities without the hesitation of the previous ranged bombard AI and plots will be bombarded too. Also I have the concept code for the ability to shut down diplomacy with AI's you do not want to talk with, so that they still try to contact you, but the code automatically fires back appropriate snubs and refusals at them, modifying their attitude as per normal, but removing the diplomacy screen interruption and manual labour the player has to go through in the interface every time you are contacted by inferiors and no hopers when you simply want them to go away. However that is looking less likely to happen considering the time lines unless people really would like it (10-20 hours of coding and testing?). One hundred new hints, and other stuff I can't remember including adjustments to archer bombard and fixes to IDW, and the pot of code is on the boil. Not sure about whether Jdog coded in the ability for culture flipping to happen. That would be nice as well. Jdog has done a huge amount of work on the Better AI so he deserves a break! Stay tuned. Jdog's out of contact possibly on the dark side of the moon, dunno. We'll have to see. If you really want to try it, the ongoing builds are in beta on SVN.
Cheers.
 
Well BULL (BUG .dll) comes out in a couple of weeks. So anything that's got alot of work to do with it, testing and such can wait till then. I'm mainly interested in getting the recent upgrades and new 3.6 version of BUG asap.
 
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