Aquila SPQR
King
Different tile elevation? Entire city/buildings in the background appear to be one level lower.
Same here, probably already mentioned, but it's new to me:
Papyrus? Resources/starting location tied to chosen civ?
Swiss civ?
The same city changes visuals in different eras:
Ok, this looks kinda bad. A train station with useless tracks?
Love the idea of leaders interacting, but dislike the idea of Benjamin Franklin, the leader of the Greeks.
Proper city names - "Roma" instead or "Rome". Huge plus.
Smooth transition between different levels (also love the art style and cultural diversity when it comes to units. I wonder if we'll see the return of units speaking in native language like in Civ IV - it was also one of my favorite features):
Silk? BTW, Gwendoline sounds cool as narrator.
Weather confirmed (dust storm)?
Bonuses to building wonders matching your culture. Also two culturally unique buildings.
Tile initially built as "granary", then it was enhanced with an additional building - an obelisk. I wonder if we'll have unrestricted ability to place buildings in districts, unlike in Civ VI where science buildings could only be built in science districts. Also districts look beautiful, much better than in Civ VI.
Obelisk disappeared...
And reappeared...
Builders? Also is the road built automatically, or did they build it?
Grapes:
Love the idea of independents. Limited options though - either befriend them, or ask them to raid someone.
Only 20 attached files per post, will continue in the next one.
Same here, probably already mentioned, but it's new to me:
Papyrus? Resources/starting location tied to chosen civ?
Swiss civ?
The same city changes visuals in different eras:
Ok, this looks kinda bad. A train station with useless tracks?
Love the idea of leaders interacting, but dislike the idea of Benjamin Franklin, the leader of the Greeks.
Proper city names - "Roma" instead or "Rome". Huge plus.
Smooth transition between different levels (also love the art style and cultural diversity when it comes to units. I wonder if we'll see the return of units speaking in native language like in Civ IV - it was also one of my favorite features):
Silk? BTW, Gwendoline sounds cool as narrator.
Weather confirmed (dust storm)?
Bonuses to building wonders matching your culture. Also two culturally unique buildings.
Tile initially built as "granary", then it was enhanced with an additional building - an obelisk. I wonder if we'll have unrestricted ability to place buildings in districts, unlike in Civ VI where science buildings could only be built in science districts. Also districts look beautiful, much better than in Civ VI.
Obelisk disappeared...
And reappeared...
Builders? Also is the road built automatically, or did they build it?
Grapes:
Love the idea of independents. Limited options though - either befriend them, or ask them to raid someone.
Only 20 attached files per post, will continue in the next one.