dh_epic said:
One reason the "city improvements" selections are still quite manageable is because obsolescence is built into the interface. At a certain point, you're not allowed to build spearmen anymore, and you build pikemen instead.
Quite similarly, for this super long list of governments to work, certain governments would have to become obsolete -- they'd have to be replaced by new ones. Otherwise the 27 government list just feels awkward.
Or just come up with a way to rework governments that doesn't involve more than 2 dozen options, like SMAC social engineering. (Although the suggested governments here would definitely make for a great mod pack for detail oriented fans, and would probably be relatively easy to implement, if not very tricky to balance.)
Which is why I think the SMAC option is best
a player could have 4 menus, each with four options (a none option included on each level)...That's 16 options...an OK number (especially if you only look at four at a time)
but it results in 256 possible 'governments'... That's probably way more than we need, but I'd say at least 27 is needed ( so anywhere from 3x3 to 4x4)
Now if options go obsolete, then we would need more options, a possible solution for that is to create options that are just enhanced by techs rather than adding new ones (so governments don't go obsolete, they just become new governments)...
So a modern Junta has the same 'government options' as an ancient Despotism but various techs 'improve' its stats (just like you don't have to upgrade a trireme for it to move safely on the ocean, you only have to get Magnetism/Navigation.)
This way the Government 'Options' would be based more on strategic options (Ie, Culture, Diplomacy, Military) and strategic position (Powerless, Minor Power, Regional Power, Great Power, Super Power), (Expanded,Developed)
Then various Techs would come along (Mercantilism, Constitution, Divine Right, Colonialism, Imperial Pantheon, Multiculturalism) that would impact the effects of some of the options ie 'auto-upgrading' them, without adding one option or eliminating another. (so the Government options might Almost never change)
So I guess what I'm in favor of is sort of a SMAC/MOO2 mix, you pick your government Options to begin with, techs 'improve' those options, and you can change those Options if you wish.
I also favor the one government per city approach (to better model empires whether formed by colonies, conquest, or alliance)