RFC Classical World

you know there are settler maps right? I kind of like them the way they are. the AI seems to found new cities at a good rate, ie not too much and there is hardly any bad city placement. off the top of my head I can think of the following cities that are regularly founded: bukhara, tamralipti, govapuri, gwadar, urgench, narbo, tolosa, kokand, kara-khoja, kapisa, isfahan, antioch, edessa, toletum, rusadir, lpqy, neapolis, aquileia, kundinapuri, jinpeong, gu-zan, batung, twen hia and I know there are more in china.
 
The only settler map that really needs to be changed now is Rome in my opinion. They just don't cover their empire enough, in my opinion.
 
rev 120

stability checks now come only on city loss and regularly at 48 turn intervals, as well as scripted checks for new civ spawns

the revolt and succession method now picks the civ's most remote province and applies all effects there until it runs out of cities, then it moves to the next closest province.

some settler maps have been improved or fixed including Rome, Dacia, the Koreans and some Indians.

AI Rome now stays with good civics more often.

Slaves can no longer be captured if the tile the slave would have spawned on is impassable to the slave.

Sri Vijaya now flips Java.

some later techs including chainmail and blast furnace made more expensive

fixed some bugs in some of the respawns that were throwing off the balance

lowered all later civs production and growth modifiers

increased the maintenance bonuses of the Empire and Bureaucracy civics to +50% each

AI Rome now converts to Christianity when Byzantium spawns
 
The mod is working here up to rev 115. In newer revisions the mod fails to load. The CTD is apparently related to civgamecoredll.

EDIT: the 320 BC map isn't loading (rev 115).
 
Just wondering, did you ever try the one I posted a while ago along with the Celtic one (which I think you did implement)?
 
Really? Are the settler maps done? Can now the AI just settle cities wherever they want if they have too much settlers and have already settled all the generic locations?
 
rev 122

moved Vanchi Murthur 1 tile south to make more room for Govapuri

the Sassanids now start in Empire which should help them

there are now some basic markers in the stability system to determine whether the civ in question is rising or falling in terms of economy and number of cities

rev 123

fixed the availability of missionaries. first, the religion must be present in the city, then you need 1 of three things: either the religious resource, a monastery, or the state religion civic with the appropriate religion.

removed piety and changed the affected UHVs

Really? Are the settler maps done? Can now the AI just settle cities wherever they want if they have too much settlers and have already settled all the generic locations?

I think the mod has the right number of cities generally. the settler maps are fine with me the way they are.
 
I think the mod has the right number of cities generally. the settler maps are fine with me the way they are.

Well, but if you're playing from 320 BC, the AI, especially big empires, like Rome, lack of places to found cities. It would be fine if the mod just allowed founding cities everywhere in the civ's core and border provinces, like every RFC mod does.
 
Great! Trying it now!

one odd I noticed in a new Gokturk 550 AD game is that some independent cities that used to belong to the Avars, are somewhat "immune" to attackers! I can't move my units to their territory (Baktra and Multan)
 
Regular download works fine here.

The new stability system seems to have changed a lot the gameplay. As the Romans, I used to defeat Carthago by declaring war very early and taking the capital, but now they remain stable AND take the roman cities with the spawned army. I'm not saying if this is good or bad, just different.
 
I noticed that Carthage was doing well in the auto-plays. it should be somewhat challenging to take them down as the Romans I think.
 
Back
Top Bottom