So lately I was messing with RFCCW xml files, modifying them to my like. Since there is a pause in development I thought that I share them. This is still work in progress, not sure about some techs and buildings. It's based on 1.0 full version with reverted dll.
Current problems are:
-to fast tech speed, as ptolemy I completed tree in about 200AD.
-ending techs are mostly useless
-printing press in classical mod is weird, I'm thinking about removing it
-same with alchemy, no real use for that tech
-education brings uni at end of tech tree when there isn't much to research
-mysticism- only GP nothing else
-syncretism, expensive with only civic going for it
-paper does nothing
-not sure about wage labour or compass
So remove alchemy, printing press, education. Move uni to philosophy or paper. Cheaper syncretism? Do something with mysticism. Increase tech cost 25%-50%?
Opinions?