DC123456789
Deity
I wonder what is up with that leaderhead (Kalinka)? it doesn't crash my game. for now open leaderheadinfos.xml, find Kharavela and change ART_DEF_LEADER_BHOJA to ART_DEF_LEADER_GANDHI
the tech tree is finished
unit roster looks like this (all numbers subject to adjustment):
Spoiler :spearman (melee) 4 str, +50% vs mounted, no resource, no tech
axeman (melee) 5 str, copper or iron, warrior code
swordsman (melee) 6 str, +10% city attack, iron, warrior code, steel working
pikeman (melee) 7 str, +50% vs mounted, iron, military drill
chariot (mounted) 5 str, -10% city attack, 10% withdrawal, horse, warrior code
horseman (mounted) 6 str, -10% city attack, 20% withdrawal, horse, horsemanship
archer (missile) 4 str, 1 first strike, +50% city defense, no resource, archery
catapult (siege) 4 str, +50 city attack, siege engines
trebuchet (siege) 4 str, +100% city attack
elephant (elephant) 9 str, +25% vs mounted, elephants, horsemanship
armored spearman (melee) 8 str, +25% vs mounted, iron, scale armor
armored swordsman (melee) 10 str, +10% city attack, iron, scale armor
javelinman (missile) 4 str, 20% withdrawal, +50% vs melee, +100% vs elephants, no resource, infantry tactics
horse archer (missile cavalry) 6 str, -10% city attack, 1 first strike, 30% withdrawal, horse, horse archery
lancer (mounted) 12 str, -10% city attack, horse and iron, selective breeding, scale armor
heavy infantry (melee) 14 str, +10% city attack, iron, chainmail
armored elephant (elephant) 14 str, +25% vs mounted, elephants, iron, horsemanship, scale armor
marksman (missile) 7 str, 1 first strike, +50% city defense, copper or iron, marksmanship, scale armor
heavy horse archer (missile cavalry) 7 str, -10% city attack, 1 first strike, 30% withdrawal, horse, iron, horse archery, marksmanship, the stirrup
crossbowman (missile) 9 str, 1 first strike, +50% city defense, +25% vs melee, machinery
heavy lancer (mounted) 16 str, -10% city attack, horse and iron, the stirrup, chainmail
civics (4 choices/category):
Spoiler :
govt:
federation, low upkeep
monarchy +3 happy in 3 largest cities, +5free units, med upkeep
oligarchy +50% GPP, +50% GGP, med upkeep
empire -50% maintenance from number of cities, high upkeep
legal:
custom, low upkeep
tyranny, +1 happy/military unit, medium upkeep
vassalage, +2xp, 5 free units, +1 free unit/5 pop, med upkeep
bureaucracy, +1 coin/specialist, +50% commerce and production in capital, high upkeep
labor:
levy, low upkeep
slavery, slaves, med upkeep
caste system, +2xp priests x2, med upkeep
serfdom, sacrifice population, med upkeep
economy:
decentralization, low upkeep
agrarianism, +1 coin from farm, orchard, med upkeep
mercantilism, +1 trade route/city, +50% trade route yield, merchants x2, med upkeep
patronage, +50% culture in all cities, artist x2, med upkeep
religion:
paganism, low upkeep
state religion, +25% building construction w state religion, missionaries, med upkeep
syncretism, +1 happy w state religion, +1 happy w other religion, +15% research, med upkeep
militancy, +2xp w state religion, no foreign religion spread, med upkeep
there will be some new buildings as well as changes to existing buildings.
I also have some map changes but those will wait for now
the new tech tree and associated changes should be up by tomorrow I think.
Will the empire civic still reduce the expansion stability penalty?