RFC Classical World

the Antigonid wonder counter should be working now.

I'd like to put some more recent screenshots up on the OP so if anyone has any good ones, not bugs or omg moments but historical stuff happening, goals being accomplished etc please post them or send them to me.
 
Don't forget to fix egyptian 1st UHV, it doesnt works with Great Library :)

(edit @srpt) Wonderfull, I can finish my game now. Or a new one, maybe.
 
OK 3/3 for Egypt. It's fine now, balanced and challenging.Hopefully I was lucky with the GP, 3 times an engineer.
Tried Baktria. Very hard to conquer Maracanda and Taxila early game without good mercs, because of the Heratoi revamp. Didn't played that much, but with copper in Taxila (extra hammers !) it should be OK.

Some txt are missing, like the Axum spawn.
 
it worked when I tested it just now. the Ishtar Gate was sometimes being destroyed on capture but I fixed that. I tested all the pre-placed wonders and they all counted.

I think I will make it more likely for most buildings to survive city capture. I find the whole issue of not building infrastructure in cities that you know are going to flip to someone a bit anti-immersive. it might be fun to have even UBs have a small chance to be captured.

about workers, I never thought they should move twice as fast as foot soldiers so I'm going to leave them at 2 moves.

I'd like to go over the effects of the pre-placed wonders as a group. I don't want them to be as powerful as the later wonders but still worth capturing. such as:

Pyramids: +1 happy all cities in Egypt
Hanging Gardens: +1 happy, +1 health in Babylon
Ishtar Gate: -25% war weariness
Colossus: +1 gold per water tile Rhodes only
Parthenon: +10% culture, science and gold?
Temple of Artemis: +1 trade routes in nearby cities (Asia, Greece, Rhodes, Crete, Thrace, Cappadocia)
 
Parthenon should be mostly centered around Great Prophet points (it's how I always get great prophets...) and culture. Maybe with a tad commerce boost.

Edit: Seulekeia and Ekbatana still somewhat misspelled in the WBS (the dictionary has it correctly).

Egypt does not start with Dynastic Cult. Isn't Egypt the prime example of that civic in the game (even if the pharaonic cult of the Ptolemids started a little later on)?

A nice screenshot for you, srpt:
Spoiler :

The Wars of the Diadochi:
Ptolemaic_Galatians_in_Anatolia.png

 
I'm sentimentally attached to the "c" spellings of all those names from childhood but I guess we can go with the k's if they are more correct.

yes you're right Egypt should start in Dynastic Cult.

for the Parthenon, how about +10% culture and a free priest? this would open up a new strategy for the Antigonids 2nd goal: get a Great Prophet from Athens, get Organised Religion from an Indian civ (Satavahanas spawn with it in 200BC, 20 years before Armenia spawns with Monarchy, the other Indian civs often reseach it) and then you can bulb Monarchy with the Prophet.
 
Is the civilopedia list the list of actual border provinces (since you can't differentiate in-game between border provinces and broader regions)?

Also, shouldn't Gaul and Northern Italy be part of the Celtic territorial goal?
 
Is it intentional that Labourers, Tradesmen, Artisans, and Engineers produce one unhealthiness each? If so, I think that Labourers should probably not have that malus, as they are presently completely useless with Artisans available from basically the very beginning with 1 extra culture per turn.
 
Is it intentional that Labourers, Tradesmen, Artisans, and Engineers produce one unhealthiness each? If so, I think that Labourers should probably not have that malus, as they are presently completely useless with Artisans available from basically the very beginning with 1 extra culture per turn.

the rule of thumb is hammers = unhealth. many civs will not get Artisans for a while since Metal Casting is not a high priority tech for them.

Is the civilopedia list the list of actual border provinces (since you can't differentiate in-game between border provinces and broader regions)?

core is blue, border is green, foreign core is red, everything else is orange. "broader regions" no longer have a function for the human player, so the map is showing you all you need to know as far as I can tell. and yes the civilopedia is correct.

Also, shouldn't Gaul and Northern Italy be part of the Celtic territorial goal?

yes, they will be added.


the AIWars module wasn't working the way I thought it was so it was basically not doing anything. I just got through working on it and in the first test to 200BC Rome had almost the entire Mediterranean.

added an Antigonid conqueror event for Pella should they get a great general, with a capital move if they take it.

commit coming soon.
 
changes committed

theres a strange error that sometimes comes up in the stability checks but it doesn't wreck anything.

AI wars are more frequent, especially Rome.
 
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