It's really the clam/coast that sells Narbo. Tolosa should get a food resource just out of reach of Narbo to be valued as better.
Edit:
Gothic lancer?
http://forums.civfanatics.com/downloads.php?do=file&id=10967
edit 2:
Lombards spawn not on top of Milan, but in the Wheat ressources 1 tile S-E of it. Probably an error?
Also, I don't think the Lombards have any need for 2 settlers (unless they settle in central Italy, which is okay).
Also, is stability working in the mod? I often seen Rome reduced to one city in Sicily and not collapsing. Maybe there's some kind of check error. I haven't played 320 BC in a while. I should probably do so to check on it.
Visigothic-Frankish hostility underplayed.
Minor city name change in Italy (Changed Pisae to Mutina in central Italy, keeping Pisae on the shore):
https://dl.dropbox.com/u/4694633/city%20name%20map.ods
No late-game mercs yet, I'm guessing?
Edit 3:
Playing the Lombards, I get jumped
hard by pretty much every power but the Byzantines. This is totally fine, and a fun/good challenge, but they probably need more units to survive the initial onslaught. I suggest 2 swordsmen and a few archers extra.
My situation as the Lombards (trying my hardest to win)
Yes, the Franks are supposed to win out around 700 AD, but they should probably do so
after acquiring extra power by conquering some Visigothic lands, instead of teaming up with the Visigoths to depose me.
Also, I've seen this a lot recently: the AI occasionally has catapult-only stacks. It seems catapults are a little too cheap too.
Index error in line 958 RiseAndFall: tuple index out of range. This starts occuring in 608 AD if I recall correctly. I think it is causing no civs to spawn beyond that point (such as the Arabs).
...this is getting a bit ridiculous now
Given the tech skyrocketing in the late game, I think tech trading should be turned off, instead using Japan-style tech diffusion (if any bonuses at all). With steel working I can trade for a ridiculous amount of techs with different civs...