RFC Europe -Art and Flags Thread

Ok not sure if this is the right thread. But I don't get any animations for wonders nor can I click on the wonder screen after I build it to see its benefits. Is this normal for the mod?
 
I don't care if it also include unique buttons. As long it shows the units it represents.

Yeah, I thought so
Just don't want to do it for Hungary, if all the other civs uses the vanilla buttons
I think all changes should be uniformized for all civs - to be fair with every nation
That's why I didn't put ethnic naval unit art for Hungary. Since every civ uses the same art right now, it would have been strange

Also, what do you think of changing the settler unit meshes for all civs?
Do you mind it?
 
Ok not sure if this is the right thread. But I don't get any animations for wonders nor can I click on the wonder screen after I build it to see its benefits. Is this normal for the mod?

Wonder screen?
You mean F9? Or the civilopedia?
 
I don't mind if the settler gets more units in the art, but I also like it as it is right now.

yogiebere means the screens that shows up when you finish a wonder.

@ yogiebere
With which wonders do you have the problem?
 
Wonders with movies is possible to click to show bonuses. Picture wonders never show bonuses when you click them (upon finishing them).
 
Hey merijn!
I saw you updated many sounds on the svn
Great work!

Just wanted to point out, that AFAIK this mod doesn't use all the era entries, and Renaissance is the last era.
So there are just 4 eras here. At least it works this way for units:
BtS ancient era - RFCE early middle ages era
BtS classical era - RFCE high middle ages era
BtS medieval era - RFCE late middle ages era
BtS renaissance era - RFCE renaissance era

This means that probably all the leadername_late.mp3 files are unused at the moment (not just the new ones, all of them)
Of course you only have to change all the renaissance entries from leadername_middle.mp3 to leadername_late.mp3 in the leaderheadinfos.xml if you want to use all 3 sounds for the leaders
Spoiler :
Code:
                        <DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CASIMIR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CASIMIR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CASIMIR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>[COLOR="Red"]AS2D_DIPLO_CASIMIR_LATE[/COLOR]</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CASIMIR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CASIMIR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CASIMIR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
EDIT: Also, you accidentally deleted the ragnar_early entry from the audiodefines xml so there is no sound for Harald till Optics (late middle ages) right now
 
Thanks for the Ragnar thing. I reverted it in revision 524.

I was thinking of giving the _early to the early middle age, _middle to the high middle age and _late for the late middle age and renaissance. So we keep using them all. (and it gives a little diversity in the diplo music.)
 
I was thinking of giving the _early to the early middle age, _middle to the high middle age and _late for the late middle age and renaissance. So we keep using them all. (and it gives a little diversity in the diplo music.)

Of course it can work that way too
Maybe even better:
if the _early goes to early and high middle age
the _middle goes to late middle age
and the _late goes to renaissance

Because most civs start with many techs, and some are way into the high middle age till the time they born
So the early middle age era is far shorter (or nonexistent) for many civs
 
Do you plan to update the sound entries in the xml anytime soon?
I don't want to work twice if you are already doing this...
 
Okay, then I won't take the work from you :)
(huhh ;))

Just found that there is a typo in the leaderheadinfos.xml
Joao's flavors - FLAVOR_PRODUCTIONY instead of FLAVOR_PRODUCTION
 
Same here ;)

Right now I'm working on something else
But will fix this later, if you don't do it till then

Btw, when do you plan to release the next beta?
 
Wait a couple days
I'm uploading a test version right now with updated leaders and fixed leader switching
 
About the diplosounds:
I changed all the DiploMusicPeace entries as we decided
Should I also change the renaissance entries in the DiplomacyMusicWar?
(every leader has the same wardrums_early, wardrums_middle and wardrums_late sounds there)
Or is the _late too modern for RFCE?
 
That question was specifically for the wardrum sounds
But I agree with you on this, some of the sounds are a little early
On the other hand Suleiman's and Oranje's late music sounds too late for me
Probably we will have to set this for all leaders one by one, can't go with a generic rule as we wanted to...

Btw, do you mind if I change Abu Yusuf's sound to Rahman's?
Right now it has Saladin's...
Also, the music you uploaded for Matthias is way too religious. I think it would be perfect for the Pope
 
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