sedna17
Emperor
- Joined
- Mar 12, 2008
- Messages
- 1,091
@sedna1: I argee on us choosing what electorate is supposed to represent, the thing is I can't see how any of the possible options link to the bonuses it gives.
I agree that the bonuses aren't great. At the time I was thinking that specialists=aristocrats and then we made this have slightly better specialists. This formula sort of works for priest specialists (if you think of them as high-ranking church official) and (some) scientists/scholars. But -- a weak connection I agree.
You propose a war-like civic (XP or barracks happy). If we think of this a sort of feudal monarchy then that makes sense. For a pure HRE-style interpretation I would think that war would be easier under a single ruler (despotism).
We want something that gets at the effect of a distributed power base. Gameplay-wise I think we want a civic that is not too much better than despotism. Other options: we could certainly lower military unit support costs (aristocrats are responsible for providing their own army). We could give a happy bonus to castles or manor houses (seats of aristocratic power). A negative feature (if we want one) could be negative bonuses to the capitol (like a weak reverse-Bureaucracy), to stand for the decentralization of power.
from Pagan Shrine unless you're in paganism. I've moved State Religion up to Theology so you can switch to this and adopt a religion right away (for most civs). This is one of those changes that makes sense (paganism means you're not Christian/Muslim) but at the expense of being potentially confusing (new players may go convert to a religion and the screen just says that you cannot convert). You would have to look at the Civics screen to figure it out. So maybe I'll drop the "no state religion" part and just keep it with +
was supposed to come from. Donations? Don't they all go to build all those fancy cathedrals? 