sedna17
Emperor
- Joined
- Mar 12, 2008
- Messages
- 1,091
New Versions of WBSaves posted Dec 22 Small bug fixed, the signs should show up now.
Several of you have indicated your willingness to help out on extending/fixing City Name maps. These are the maps which control what a city is called when settled or renamed when captured by a particular Civilization. We have a large number of these maps mostly complete, but some Civilizations were only ever sparsely filled in, and there have been some changes to the map which necessitate revisions. I have generated WorldBuilderSaves for each Civ's settler map. These contain signs/landmarks which show what a particular Civ's city founded on that spot will be called. If you're interested in helping out, here is the procedure:
Several of you have indicated your willingness to help out on extending/fixing City Name maps. These are the maps which control what a city is called when settled or renamed when captured by a particular Civilization. We have a large number of these maps mostly complete, but some Civilizations were only ever sparsely filled in, and there have been some changes to the map which necessitate revisions. I have generated WorldBuilderSaves for each Civ's settler map. These contain signs/landmarks which show what a particular Civ's city founded on that spot will be called. If you're interested in helping out, here is the procedure:
- Post in this thread to say which city name maps you are working on.
- Download the pack of WorldBuilderSaves attached to this thread.
- Open up the map which is named after your civ. For instance, the Arab City Name Map is called Arabia_CityNameMap.CivBeyondSwordWBSave. On my computer, simply double-clicking on one of these file will cause it to launch correctly in Civ 4.
- You will arrive at the starting game menu. Pick one of the first nations (Burgundy) and start a game.
- Once the game loads enter WorldBuilder
- You should be able to see the signs with city names.
- Click on the "Landmark" tool in WorldBuilder and add/delete/modify signs to your heart's content. I think you can't actually modify a Landmark, you may have to erase a current Landmark and make a new one. This will also erase resources below it, but this is ok. Keep in mind that cities can be built with only one square separating them (they can never be next to each other), so it is ok for a 2x2 grid of squares to all have the same name, but it should never be larger than that.
- In general, cities should be named in their native spelling. Latin-1 accents should be okay now. On my system I have no problem entering Latin-1 accents with alt escape codes http://tlt.its.psu.edu/suggestions/international/accents/codealt.html, saving as a World Builder Save and then re-opening, but you can also enter accents as html entites: http://htmlhelp.com/reference/html40/entities/latin1.html. This means you'll have to use the best "Westernization" of many Eastern or Slavic names.
- While still in WorldBuilder, save your map.
- Upload the map back here, along with a (brief) description of what you've done. I have a Python script which will steal the sign-names out of the file and put them back into the proper place in the mod.