RFC Europe Files

Sorry, when I post updates from my Mac I should be more careful to clear out all the HFS+ junk (the MACOSX files). I don't know why you have an RFCEurope file -- the RFCEurope folder should be all you need. Just throw that in your Mods folder. I normally run the mod by double-clicking on the world-builder-save in RFCEurope/PublicMaps/

In all the versions from you there is always a __MACOSX folder along with the RFCEurope one. Not a big deal, I just delete that. I hope that my versions do not include ~something.py files in the Python folder. Those are backup files by the linux text editor, they should not affect the game in any way, but I still try to delete them.

It is interesting how the two of us have done the majority of coding (excluding maps and the code taken fro Rhye) and neither of us is using Windows.

:crazyeye: Crazy? Or not? :confused:
 
Sorry, when I post updates from my Mac I should be more careful to clear out all the HFS+ junk (the MACOSX files). I don't know why you have an RFCEurope file -- the RFCEurope folder should be all you need. Just throw that in your Mods folder. I normally run the mod by double-clicking on the world-builder-save in RFCEurope/PublicMaps/

I do the same though I send it to desktop first to create a shortcut. Easier and quicker to access IMO.
 
In all the versions from you there is always a __MACOSX folder along with the RFCEurope one. Not a big deal, I just delete that. I hope that my versions do not include ~something.py files in the Python folder. Those are backup files by the linux text editor, they should not affect the game in any way, but I still try to delete them.

It is interesting how the two of us have done the majority of coding (excluding maps and the code taken fro Rhye) and neither of us is using Windows.

:crazyeye: Crazy? Or not? :confused:

Ah. The default Mac zip program stores all the file metadata in the zip. I don't know why I didn't notice this before. I'll switch over to a version that (really) won't have this cruft in it.

And yeah, it's pretty odd that neither of us use Windows as our main system.
 
New version is available at the first post of the tread.

Note the changes in Projects scheme and xml files.

I still need to fix the proper display for the requirements, colored and what not. String manipulations is tricky.
 
The new version of 3Miro doesn't work. In the civilclopedia the techs hasn't a power. So you know what the tech is, but you don't what is can. And also the buildings, wonders and resources. When I tried to exit the game, the game crashed.
 
The new version of 3Miro doesn't work. In the civilclopedia the techs hasn't a power. So you know what the tech is, but you don't what is can. And also the buildings, wonders and resources. When I tried to exit the game, the game crashed.

Odd, but possible. I will double check with to see if it works on my computer. Also double check to see if you installed the mod correctly, did you completely delete the old folder. Did you start a new game or did you load a previous save, old saves would not work.
 
Odd, but possible. I will double check with to see if it works on my computer. Also double check to see if you installed the mod correctly, did you completely delete the old folder. Did you start a new game or did you load a previous save, old saves would not work.

I got the same thing. If you try to start a game you first get a blank technology advisor. When you exit it that you get the game starting units but nothing else. No date, time, civlopedia etc. You can't even right-click the start units so the settler doesn't appear. In short. Seriously messed up. Good thing I had saved my saved game in My Documents and reloaded the Mar. 5th. version.
 
There is some funny behavior, but otherwise it works for me. No techs are shown intially, but then I go to the science advisor, select a tech and everything works afterwards. Civilopedia doesn't always show everything as supposed to.

I will try to see what the problem is.
 
There is some funny behavior, but otherwise it works for me. No techs are shown intially, but then I go to the science advisor, select a tech and everything works afterwards. Civilopedia doesn't always show everything as supposed to.

I will try to see what the problem is.

I've downloaded it again and its still the same when you try to start a new game. These are the screenshots.
 
I downloaded the 10th version and it doesn't work indeed. Precise the same problemes. And I'm sure I downloaded the 10th version.

Funny enough. I just downloaded the 10th. version and it seems to work OK for me. What doesn't seem right to you?

BTW I think we need a rethink on which colonies are enabled by which company and tech.
But thanks 3Miro for the fix :goodjob:
 
I downloaded the 10th version and it doesn't work indeed. Precise the same problemes. And I'm sure I downloaded the 10th version.

OK it works for one other than me. That is good news.

Please merijn_v1, try re-downloading, deleting the old RFCEurope and reinstalling. Then start a new game, select Burgundy and see if it works.
 
When I enter the civilclopedia I see this. And if I click on the wonders and buildings button, nothing happens.

I don't have time to work on this today (maybe much later on today). I will try to recompile the code again and see. I was having some of the issues that you have, but it was all fine after I deleted some unnecessary files.

Could you also post the PythonErr2 file from your My Games\Beyond the Sword\Logs folder (you will have to zip it first).
 
When I enter the civilclopedia I see this. And if I click on the wonders and buildings button, nothing happens.

I don't know what other patches you're running but on the Mar. 10th. version my screens look like this.

EDIT I spoke too soon. Started a game as Francia. OK until the Burgundy and Papal scores disappeared from the corner of the screen. Toggle score button doesn't seem to include all scores. Tested a few buttons. Tried to access civ details/info. Suddenly crashed to desktop. (see last screenshot - no score details for Burgundy or the Pope) Also the victory screen said Burgundy had 0.000% territory with 2 cities. There is something wrong with this version I guess.
 
As I suggested earlier, I've had a rethink on colonies and their prerequistes which I've posted on the Wonders thread. See what you think.
 
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