st.lucifer
King
Úmarth;6290091 said:On a lighter note, an Ice Age mod would be cool.
...no pun intended.
Agreed. I always liked that map.
Úmarth;6290091 said:On a lighter note, an Ice Age mod would be cool.
...no pun intended.
Úmarth;6290091 said:On a lighter note, an Ice Age mod would be cool.
...no pun intended.
My point was that I'm using the ice as a stand-in for the moor terrain for now. I'm fine with changing some of that back to grass, and if you can show me which squares should be higher production, I'll be happy to change them. I think we had decided that the moor terrain would have the same stats as plains but would gain no bonuses from irrigation.
I'm sorry if I come off as overly sensitive. I just didn't expect anyone to take the map so literally - I initially stayed away from the ice because of the jarring visual effect, but I couldn't think of anything else to use as a stand-in and I figured that at the very least, it would be easy to find and replace it once we had the new terrain added. I'm not mad, just frustrated.
I do welcome your suggestions and input, and I'll probably make some of the adjustments for cities that you suggested.
Ya, there's at least one I know. And very boring it is too.
BTW Are we OK now about the 1300 start for the Ottomans? If so, I really
think the green Osman flag would be most appropriate. Then all the Muslim
civs would include green and they'd be a nice contrast from the red ones.
Úmarth;6290315 said:I wasn't aware there was a green Osman flag. Where you getting your info?
PS. we should probably keep this on the one thread. Please reply there.
Úmarth;6290492 said:Wikipedia describes it as being used by the Caliphate 1793-1844 (outside the timescale of the mod) or as a generic "religious flag" with no dates and no reference to Osman. I believe I said that on the other thread.
Why don't you load the original RFC files? There you got swamp and moor and things.
Úmarth;6290641 said:AFAIK you can't use worldbuilder on a different map with RFC loaded without it freaking out. I may be wrong.
Úmarth;6290641 said:AFAIK you can't use worldbuilder on a different map with RFC loaded without it freaking out. I may be wrong.
Yeah, sadly, it doesn't work. Since RFC is so closely tied to individual map placements, putting a different map in makes it very unhappy.
Jessiecat, I'm going to leave the map the way it is right now - just suspend your assumption that the ice is actually ice, and assume that it gives 1 food, 1 hammer, and 1 trade next to a river. Eventually, we'll get the graphics loaded in to switch it out - but for now, I don't want to inaccurately use a terrain that already represents a land type which we have a lot of on the map. If we weren't using tundra for anything else, I'd go for that - but I'd rather demarcate it clearly as something we need to switch out, and ice is the best way of doing that. I seriously considered doing something similar with the marsh, because the jungle tiles can be easy to overlook.
What do you UK'ers think about the revised shape? I realized from looking at Disenfrancised's map alterations that I had made what I intended to be East Anglia look like the bulge SE of the Wash, so I did my best to correct it. I also added Anglesey to Wales, which I had somehow missed. Spain's still a bit distorted, but it sort of has to be with the projection.
Yeah, sadly, it doesn't work. Since RFC is so closely tied to individual map placements, putting a different map in makes it very unhappy.
Jessiecat, I'm going to leave the map the way it is right now - just suspend your assumption that the ice is actually ice, and assume that it gives 1 food, 1 hammer, and 1 trade next to a river. Eventually, we'll get the graphics loaded in to switch it out - but for now, I don't want to inaccurately use a terrain that already represents a land type which we have a lot of on the map. If we weren't using tundra for anything else, I'd go for that - but I'd rather demarcate it clearly as something we need to switch out, and ice is the best way of doing that. I seriously considered doing something similar with the marsh, because the jungle tiles can be easy to overlook.
What do you UK'ers think about the revised shape? I realized from looking at Disenfrancised's map alterations that I had made what I intended to be East Anglia look like the bulge SE of the Wash, so I did my best to correct it. I also added Anglesey to Wales, which I had somehow missed. Spain's still a bit distorted, but it sort of has to be with the projection.
I'm fine with the shape, though I wish East Anglia was a little bigger, so
we could fit a city on the coast, far enough away from London, ie Norwich.
Still, we can't have everything. The maps not big enough for that.
I'm trying to get my head around your reasoning on the other issue. I've
been playing with Worldbuilder myself and what I think is as in my last
post. Why are you trying to make Cornwall and Wales so unproductive?
If you used a base of grassland for all those hills and couldn't irrigate them,
they'd produce 2 food each, as they are. What's wrong with that?
In real life all the hills round here are covered with farms. Same in Wales.
There's very little moorland in these areas at all. Even in the north
of England where there is more, it's grassy and covered with sheep.
Where does this idea come from that hills and moorland are largely infertile
and unproductive? I've travelled all over this country for more than 30 years
and I've rarely come across moors that bleak except in small specific places
like Dartmoor, Exmoor,Bodmin, North Yorkshire, etc.
I'm not having a pop at you, but I wish you could see how green and
productive some of these places are. And down here, it's nearly as warm
as the Carolinas, although a lot wetter. I've even got a palm tree
outside my flat. All due to the Gulf Stream, of course.
We don't even get frosts in the winter. Maybe one light snowfall. that's all.
Anyway, I probably can't convince you without you seeing for yourself.
I guess you've got your own view and I've got mine. I don't want to fall
out about it. It's only a game, afterall.
Úmarth;6291344 said:The east coast looks fine. But I don't think it's perfect: the Hebrides, the Isle of Mann and the Isle of White look overrepresented. Also, did you see my suggestion about Eboracum/York on the last page? I think it deserves to be an independent city.
jessiecat may have a point with the moors. I'm not sure what the exact reasoning behind them is but though iconic, it's my understanding that moors are quite small; not the length of a square on the map at least. And I do live in Yorkshire, where most of the countries' moorland is found. That's not to say the north is particularly arable, but perhaps maybe that's adequately represented with hills and plains.
Úmarth;6291344 said:The east coast looks fine. But I don't think it's perfect: the Hebrides, the Isle of Mann and the Isle of White look overrepresented. Also, did you see my suggestion about Eboracum/York on the last page? I think it deserves to be an independent city.
jessiecat may have a point with the moors. I'm not sure what the exact reasoning behind them is but though iconic, it's my understanding that moors are quite small; not the length of a square on the map at least. And I do live in Yorkshire, where most of the countries' moorland is found. That's not to say the north is particularly arable, but perhaps maybe that's adequately represented with hills and plains.
Oh, no - that's fine. As I said in the initial post, I may have been too aggressive with replacing grass with moor. I'm ok with changing most of Cornwall and Devon back to grass - I'm working off a map that has Exmoor and Dartmoor very prominently labeled, which is probably the source of much of the problem. Most of my time in the UK has been spent doing geology field work in the Scottish Highlands, so my perspective may be just a bit skewed.
Game balance may also be an issue - in the original RFC map, the British Isles are good for four very large, very productive cities (with a fifth, less productive one in Plymouth), which can often forgo military production as they're unlikely to face a serious invasion. On a larger map like this one, maintaining that level of productivity (especially with accurate resource placement, with all of the metals and coal in Wales, Cornwall, and Northumbria) could easily make England the runaway leader in every game. But we'll work on that when the time comes.
Thanks for your comments on moorland. I think we both have observed that
the really bleak, desolate places like Dartmoor are pretty small as a percent
of the UK as a whole. I guess I got pretty passionate about it cause I know
Cornwall's not at all like that in general.
I like your suggestion about York. Was it part of Northumbria or Mercia
in 500AD? Maybe it could flip to the Danes at some point then be at war
with Wessex by 900AD. Have you been to the Jorvik exhibit? Great!
Anyway, I'm fairly OK about the shape of the UK given the size of the map.
Gotta go. Just got up. Cofffee first priority. Have a good XMAS.