RFC Europe playtesting feedback thread

I feel this fits better in this thread, maybe.

Playing as the Byzantines. Battling the Timurids.

My knight vs. Timurid (98.1% victory chance)
battle lost
- reloading save game -
taking another (!) knight.
knight vs. Timurid (88.4% victory chance)
battle lost again

And that is not a one-timer. I kept losing units in battles despite extremely low probability (roughly 90%+ victory chance) as the Byzantines when e.g. fighting mongols, arabs etc.

It just seems too much "luck" to be true. Are there some secret modifiers with the Byzantines that do not get added to the victory chance calculation?

That would make sense. If not, I better hurry and play the lottery. I seem to have a hand for odd numbers... :-D

The odds won’t be recalculated when you reload; upon that reload you will always lose your next battle. Try sacrificing a cheap unit, use a unit with withdrawal chance, or just end the turn with no more attacking if that is an option.
 
Errr... that means the game doesn't actually calculate the battle outcome based on unit strength and bonuses? But the battle is lost anyway, no matter what unit you throw at the enemy? That would sound a fall back into the dark days of Civilization 1, where the mighty Aztec Militia took down my tanks :D

Anyway, thanks for the quick response. I'll try that!
 
Errr... that means the game doesn't actually calculate the battle outcome based on unit strength and bonuses? But the battle is lost anyway, no matter what unit you throw at the enemy? That would sound a fall back into the dark days of Civilization 1, where the mighty Aztec Militia took down my tanks :D

Anyway, thanks for the quick response. I'll try that!


At each turn there is an “active” random number (between 0 and 1) that will be used for the next battle. Where you saved your game, your current active number is somewhere between 0.982 and 0.999, eg could be 0.99 (this is not that unlikely, statistically every 100th battle should generate a number above 0.99).

I think a Warrior vs Modern Armor would likely have a much lower chance than 0.1%, so at that point the winning odd is practically 0%.

Hope this explanation helps, but let us know if any other questions
 
In Civ IV there is a probability to win that is displayed. In all cases you can still loose a battle (maybe not if proba displayed is > 99.9% I'm not sure).
That prob is calculated with unit strength and bonuses.
Let's say your prob is 80%. You fail. That means the current random number of the game makes you fail for 80% chance to win or less.
You can try with a stronger unit: a higher prob will appear, maybe 90%. Maybe now you can win the fight.
But sometimes the random aspect of the game will make you loose even a 99% fight. Then it's better to send a trash unit to loose that fight instead of the strong unit. Another random number will then be generated for the next fight.
 
Thanks guys, that helped to understand how combat works!

I have another issue with my Genoa game (500AD). UHV1 in particular.

Description in the victory conditions screen says "Control Sardinia, Milano, Crete and Cyprus by 1540".

The provinces stated as must-be-conquered in the line below differ from that description, it's "Sardinia, Corsica (!), Crete, Rhodos (!), Krim (!)".

I DO control all these areas (all green), yet the UHV1 success event does not fire after 1540 passed. Is that a known bug?
 
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Not sure what thread to ask this, but does anyone know what program can be used to mod RFCE? I recall Microsoft visual studios from years ago. Is that still the case?

I wanted to test out my ideas with adding civs to see how that would effect gameplay. However, I would need something to recompile the DLL file for this kind of change.
 
The annoying thing is, that the CPU player seems to *know* and employ these odds - as seen by the famous French crossbowmen mowing down hordes of Norwegian Berserkers on hills (+25%), Galley vs. Galley resulting in never losing one for the CPU or the above mentioned knight vs. timurid. (I think it was even a Cathaphract)

So during turns you sit there ("Oh, his spearmen is attacking my beefed up longswordman? Is he crazy? ... oh no, the spearman killed it with 0.1 hp left"). Raise your hand if that sounds familiar :D
 
Not sure what thread to ask this, but does anyone know what program can be used to mod RFCE? I recall Microsoft visual studios from years ago. Is that still the case?

I wanted to test out my ideas with adding civs to see how that would effect gameplay. However, I would need something to recompile the DLL file for this kind of change.

Microsoft visual studio (I use 2017) is what is used to compile RFCGW and also DOC I believe. I presume it is the same for RFCE. Though I guess the only person who would know for sure is @AbsintheRed and he hasn't been seen here in approaching a year. :undecide:
 
Thanks guys, that helped to understand how combat works!

I have another issue with my Genoa game (500AD). UHV1 in particular.

Description in the victory conditions screen says "Control Sardinia, Milano, Crete and Cyprus by 1540".

The provinces stated as must-be-conquered in the line below differ from that description, it's "Sardinia, Corsica (!), Crete, Rhodos (!), Krim (!)".

I DO control all these areas (all green), yet the UHV1 success event does not fire after 1540 passed. Is that a known bug?

Are you playing with the latest SVN version? On that I see the following conditions (which work correctly for me):
UHV1: Control Cyprus, Crimea, Sicily, Corsica, Sardinia, Rhodes, Thrakesion in 1400.
UHV2: #1 in foreign trade route yield in 1566.
UHV3: Build 8 Banks and control all cities with Bank of St. George company in 1625.
 
If you're replying to the odds of losing a battle, even the best unit can sometimes loose a battle in Civ IV.
no, just simply that fact, he is using knights as Byz.
 
I have another issue with my Genoa game (500AD). UHV1 in particular.

Description in the victory conditions screen says "Control Sardinia, Milano, Crete and Cyprus by 1540".

The provinces stated as must-be-conquered in the line below differ from that description, it's "Sardinia, Corsica (!), Crete, Rhodos (!), Krim (!)".

I DO control all these areas (all green), yet the UHV1 success event does not fire after 1540 passed. Is that a known bug?

And I can solve that one myself - I was playing the game in German (!) language. Once I switched to English, the UHV description changed as well and the victory event fired correctly. Not a bug, but a language issue.


no, just simply that fact, he is using knights as Byz.

No, that was just my laziness to look up the correct spelling of cata-something, so I called them knights. Shouldn't have been so lazy or write "byzantine knights". Sorry for the confusion.
 
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