st.lucifer
King
Guys, I've taken the liberty of creating a new thread for this - put any bugs, feedback on games, and suggestions on starting techs and units in this thread. Thanks for your help!
This mod starts after the barbarian invasions in the Roman Empire, but the barbarians didn't razed all the cities. Wouldn't it be better to place a couple of Roman Cities on the map as Indipendents that would flip to upcoming nations similar to the French, German and Spain spawn in RFC. This way, new civs would start with a couple of cities and less underground code penalties could be given to old civs.
As for the Dutch. They were a nation that declared independence. They didn't found new cities. I think they should start with a city (or cities) that has been build by the Independents, Germans, Burgundians or Spain. Again, they don't have to start from scratch and need less new civ bonuses. I think the same should be done for Venezia and Genoa.
This could be the starting situation with all the civs that we don't have as independents. Maybe Londinium should be added.
Played as Hungary, one in Viceroy and one in Monarch, and have to make some comments
10) I don't think Hungarian core was at nowaday Serbia, perhaps should be moved 2-3 tiles north.
I had a go as venice on monarch but was destroyed 20 turns in by an independant army from greece, my 4 warriors weren't enough to defend against 2 catapults, a pikeman and a heavy crossbow...
Try to guess...Whats with all the ice in England? In the north of Scotland I could understand some tundra, but not in Wales!
Whats with all the ice in England? In the north of Scotland I could understand some tundra, but not in Wales!
paris needs some boni, probably cows and and grains within its workable tile range. so far, this city has none. burgundy usually declares war on the franks, greatly overexpands and collapses.