Dude... just look in the folder... man. They made this huge mod, spent thousands of hours in doing so, and you can't spend two minutes looking in the 200MB folder you downloaded?
I appologize I didn't mean to sound rude, but I had no way of knowing that such a folder existed before asking. I don't make a habit of looking through mod files that I download, as most of the time they are just functional files for the mod. I've never heard of useful information for the player being hidden there. If the makers of those maps want their information to be used by the average player, they should find a way of directing players to it. That's all I'm suggesting.
Back to the main purpose of the thread though. I recently completed a game with Portugal on medium difficulty.
I thought their UHV was actually pretty easy. When I spawned Cordoba was still around, but very unstable. They collapsed a few turns in and I was able to grab a good ammount of land from them, which would historically have been Spanish. Getting cities in North Africa and the Atlantic islands was no problem. Spain didn't seem to want to expand to either of those places, and with Cordoba gone there wasn't anyone else around to stop me.
The colonial projects were also easy, I teched almost straight to the sailing techs, and was able to tech trade a few of the early ones away for other useful techs. By the end, all of the colonial projects which had been completed were completed by me. Two of the extra spanish cities I had were really helpful for this, because they had a ton of production. This goal would have been a lot tougher without those cities.
Not loosing a city before the end date was also very easy. With Cordoba gone, Spain was the only country I had a border with, and because we were both Catholic they were friendly with me. I managed to sign a defensive pact with them, and maintained a decent military so I didn't look like a sitting duck. I almost blew it with Spain by converting to Protestantism, but although our relations droped they never canceled the defensive pact. I didn't need the bonus on project production, so it would have been smarter to keep the Spanish happy. Fortunately it ended out working in the end.
The main reason victory was easy was because I was able to take two strong cities from Cordoba as they collapsed. Without those cities I might have lost a few of the colonies, because other civs were right on my tail on the sailing tech path.
One thing that seemed odd was a few of my cities lost BFC tiles to Spanish culture, even though I had the majority culture on that tile. It seemed like this was intentional, I'm just wondering how the system works. Do tiles flip to their historical owner at a lower cultural percentage than neutral tiles? If so is there a way of predicting at what percentage this will occur, so you know when you're in danger and need to start pumping out culture to keep stolen tiles.