RFC Europe playtesting feedback thread

Easily 50% of my games the Arabs have done quite well, definitely taking Antioch at a minimum.
 
I've played only a bit with RFC:E so far, and I have some remarks:
First of all, great mod.
Secondly, it seemed to me that the Cordoban 3rd UHV take way too long. I've hit the four and four city mark by 1300 (or sooner) and it was a lot for idle turn passing to get that UHV (Which I didn't get due to a crash around the second plague, but I'm guessing that my computer since it didn't happen in my Kievan game).
Thirdly, the Kievans are really fun to play, though the mongol pressure is almost unbearable. took me a few reloads to manage it properly. It seemed to be fairly easy once you survive that mongol rush, but I guess it's not supposed to be too difficult.

That the only games I've played so far, maybe I'll post some more about my future ones.
 
I've played only a bit with RFC:E so far, and I have some remarks:
First of all, great mod.
Secondly, it seemed to me that the Cordoban 3rd UHV take way too long. I've hit the four and four city mark by 1300 (or sooner) and it was a lot for idle turn passing to get that UHV (Which I didn't get due to a crash around the second plague, but I'm guessing that my computer since it didn't happen in my Kievan game).
Thirdly, the Kievans are really fun to play, though the mongol pressure is almost unbearable. took me a few reloads to manage it properly. It seemed to be fairly easy once you survive that mongol rush, but I guess it's not supposed to be too difficult.

That the only games I've played so far, maybe I'll post some more about my future ones.

If you plan forward for the Mongols, they are not very hard to beat. You just need to build Druhzinas. I recommend at least 2 per city. It also is possible to get Knights before the Mongols spawn.
 
i have to agree about the Kievans though. in my Cordoban game i noticed in 884 it said "the kieven civilization has been destroyed" i said wah and checked world builder and sure enough a barbarian horse archer was standing over the ruins of Kiev. is that just a freak accident or too much barb pressure?
 
i have to agree about the Kievans though. in my Cordoban game i noticed in 884 it said "the kieven civilization has been destroyed" i said wah and checked world builder and sure enough a barbarian horse archer was standing over the ruins of Kiev. is that just a freak accident or too much barb pressure?

I think it's an freak accident. We had a "bug" that Germany is killed after just one turn in most games. Luckily, it's fixed. I don't have this problem when Kiev spawns, so again, I think it's a accident.
 
If you plan forward for the Mongols, they are not very hard to beat. You just need to build Druhzinas. I recommend at least 2 per city. It also is possible to get Knights before the Mongols spawn.

I had knights, but couldn't plan forward on my first game ever (playing a growth civ seemed very fun, so I went for the Kievans). Reloaded a few turns back and built some knights, it was still tough as hell when they started to come from the west(?!?!) when I had like 10 knights in the east.

as for the horse archer, that's not the pressure. I'm talking about those damn Keshiks. It was fun at the end, but really hard and sometimes frustrating (West Keshiks mostly).
 
i have to agree about the Kievans though. in my Cordoban game i noticed in 884 it said "the kieven civilization has been destroyed" i said wah and checked world builder and sure enough a barbarian horse archer was standing over the ruins of Kiev. is that just a freak accident or too much barb pressure?

If that happens too often it's surely wrong... But in that case it isn't bad at all imo. I think mod should represent rare cases when certain civ didn't manage to survive it's initial few decades. History is full of such states.

Also, speaking of German spawn problem. Possibly if french UHV would be changed, earlier presence of frankish (->german) units/cities in the area would prevent barbs from slaying poor spawning allemandes
 
I had knights, but couldn't plan forward on my first game ever (playing a growth civ seemed very fun, so I went for the Kievans). Reloaded a few turns back and built some knights, it was still tough as hell when they started to come from the west(?!?!) when I had like 10 knights in the east.

as for the horse archer, that's not the pressure. I'm talking about those damn Keshiks. It was fun at the end, but really hard and sometimes frustrating (West Keshiks mostly).

If it was your first game, you couldn't know it. But I agree those Keshiks in the west are really annoying. This is also a thing you can't know if this is your first game.
 
by the time the Keshiks came for me i still only had Druzhina or however its spelled and Arbalesters were enough to keep my cities alive for the small amount of mongols that came from east and north while my cavalry dealt with the west.
 
If you think the Mongol hordes are challenging, try playing as the Arabs. You'll get inundated by waves of Seljuk Turks ravaging your cities then European Crusaders attacking Jerusalem before 1100AD. See if you can survive that without losing at least one or two cities. lol
 
Some more feedback:
Played as Venetians, wasn't too difficult, finished it like 200 years sooner. Thank god for "by" and not "in".
The I tried Constantinople. Seljuks where again insane, no way to survive that without knowing in advance. As for the 3rd UHV: Why the hell would the Genoans accumilate more than 20,000 gold? I can't make sense of it, They didn't even have crusades to take over (Jerusalem was Venetian).
Other than that, nothing really important to say. spawns are easyly dealt with, however if I destroy the civilization before the flip, the cities still want to filp. Intentional? also, after I took back the flipped cities some arabs horses survived with no cites. Bug?
 
Other than that, nothing really important to say. spawns are easyly dealt with, however if I destroy the civilization before the flip, the cities still want to filp. Intentional? also, after I took back the flipped cities some arabs horses survived with no cites. Bug?

No, definitely not. This feature tries to prevent what you tried: conquering a Civ, so it will "never" exist. You better wait about 5-10 turns before you attack. Then this feature will be over.
 
What really bothered me was the Genoan hoarding. Why is the AI programmed to do that, and how come it doesn't hinder their research (which seemed fine and about the same as everyone else around them)?
 
well their UHV is (if im not mistaken) to build 8 banks and found 2 corporations so they would probably have a very high income. also whats the last Genoan UHV. i know the banks and the islands but whats the last one?
 
well their UHV is (if im not mistaken) to build 8 banks and found 2 corporations so they would probably have a very high income. also whats the last Genoan UHV. i know the banks and the islands but whats the last one?

To have X number of gold by X year, I think.
 
I forget right now. (Edit: it's to have 10 open borders)
Anyways, more feedback:
Finished the Hungarians. Managed to hit the single ottoman city right after a plague with some knights and siege weapons, and having the most lands was a piece of cake once the Kievans crumbled. My biggest Enemy was my vassal that had the golden bull, he wanted to get Free Religion too. Had to make him change civics while I was trying to hit Liberalism.
As for bugs, I decided to move my capital to a spot which is 1 plot west from the Austrian spawn. When they spawned they just vanished, getting only Prague afterwards, no units no nothing.
Also, since I didn't have the golden Bull, I finished the 1st and 3rd UHVs first, and didn't get a golden age. That was pretty weird.

Two question:
Why is it that if I move my capital (as I did here, and as I to with, say, the Japanese in Vanilla RFC), if it takes two turns I won't get my workers? Is that a Programming thing or just tring to make people not move their capital?
When talking about a small scale (say, Norway in RFC:E, not colonizations ), is the AI programmed for historical spots or optimal city spots? I see the AI settle cites in spots that just one plot north, west, east or south is a much better city location, sometimes even ideal.

Edit: I read somewhere that the UP of the Hungarians is to be changed. Did that happen already (Because if so, I have a new version to download)?
 
as for your first question im assuming since when you get the workers that they spawn in your capital city and if you dont have a capital they probably wont have anywhere to spawn and just dont. i cant answer number 2
 
The AI does not follow any strategy to complete it's UHV. Any move towards a goal is a step that the AI decides to be the logical step. Of course there is a small similarity, the French UHV is French and the French AI is French. Really, that is the only link in the AI's behaviour there is.

Workers always spawn two turns after the turn the civ spawns. They support growth, and a side effect is that the human player has no incentive to move his capital very far. I have to say though, that workers are so cheap in RFCE that this "indirect rule" can be discarded. On the other hand, there is no need to move because most positions are quite good anyway. Burgundy squatting Genoa is an exception.

This "squatting" can be found in the main RFC forum, and is a technique to build your capital where a later civ should spawn. Capitals could (in RFCE they still can't) not flip, which was sometimes a major advantage. If I had to choose between Carthage and Rome, I'd not even have to consider.

The AI is programmed to found cities in optimal spots. In RFC, settler maps were introduced, where the AI was directed towards certain cities. I believe this is now the strongest force, optimal spots coming second. It is all about the balance. Some favour more historical cities, some (like me) favour more optimal cities. Spain is probably the best example.
 
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