RFC Europe playtesting feedback thread

Custom leaderheads are a pain. I will see what I can do about the eye shadows.

What is challenging for the Human is impossible for the AI. Jessiecat, reverse the side of the Crusade and play with a Catholic nation and go for the Crusade. You will see how different all this is. Also, if I give more siege units, a good human will still defend well, however, the AI used to conquer Jerusalem on every Crusade (that is crusade - conquer - loose - crusade again).

I will look at the unit graphics.
 
The 2nd UHV of Byzantium doesn't work. It's 1220 or something and it says in 1200. Or is this again that the Civilopedia says it wrong.

BTW, the Civilopedia still says the Kievan should have 8 grains.

Edit: Never mind, I looked wrong.
 
I played as Burgandy and led the crusade. On 1st, Arabia collapsed right AT the turn I arrived, so Jerusalem became indy city, and my army automatically teleported to Anatolia, near Tarsus (I had OB with Byzantium), thus I conquered indy Tarsus, Sour, Damascus, Jerusalem all the way.

After a while, Arabia respawned. Right at that turn, the Pope called for 2nd crusade. I led again. 2 turns later, I recaptured Jerusalem using my remaining force. One turn later system message appeared: "The crusaders had chosen our beautiful city of Jerusalem as their target......" 3 turns later, my lovely force arrived near already my Jerusalem. I happily sent them to Sour.
 
About -1 turn issue, as Venetian and Spainish, I had to build my first city at the first turn, otherwise I won't get workers. Can you fix this? I want to settle Pola (EE of Venezia) on 2nd turn and still get workers.
 
I played as Burgandy and led the crusade. On 1st, Arabia collapsed right AT the turn I arrived, so Jerusalem became indy city, and my army automatically teleported to Anatolia, near Tarsus (I had OB with Byzantium), thus I conquered indy Tarsus, Sour, Damascus, Jerusalem all the way.

After a while, Arabia respawned. Right at that turn, the Pope called for 2nd crusade. I led again. 2 turns later, I recaptured Jerusalem using my remaining force. One turn later system message appeared: "The crusaders had chosen our beautiful city of Jerusalem as their target......" 3 turns later, my lovely force arrived near already my Jerusalem. I happily sent them to Sour.

Hm, so what if Jerusalem changes ownership during the time the Crusaders are traveling. I did not think of that. I will fix it.
 
Hey what about this one turn issue, it consistently happens to me that I lose a turn when I load Spain. What's up with that?
 
Playing a game as the Arabs, it appears that the Byzantine UP is now bugged. While they have lost two cities to independence, both of these were cities founded after their spawn. All three originally Byzantine cities in Anatolia--Sinope, Caesarea and Iconium--have not declared independence at all despite it being almost 1100. (I captured all other Byzantine-spawn cities that are outside of their stable zone.) I suspect the expansion in the revealed map zone has included all founded-at-start Byzantine cities in their no-collapse UP.
 
Playing a game as the Arabs, it appears that the Byzantine UP is now bugged. While they have lost two cities to independence, both of these were cities founded after their spawn. All three originally Byzantine cities in Anatolia--Sinope, Caesarea and Iconium--have not declared independence at all despite it being almost 1100. (I captured all other Byzantine-spawn cities that are outside of their stable zone.) I suspect the expansion in the revealed map zone has included all founded-at-start Byzantine cities in their no-collapse UP.

The no collapse zone did not change. The independence mechanics are so that only one city can declare independence every so often. If the Byzantines have extra cities and they have declared independence it simply is not Caesarea's turn yet (it is somewhat random).
 
Report from another Venice attempt (bugs and odds)
1) Since the Pope cannot capture cities (?), what is the role of this army outside Milano?
2) The strange thing is the foreign stability (2 stars), while I have only DoWed two indies (Ragusa, Milano). Do indies DoWs count as hit to stability?

On a sidenote:
3) Some really clever city placement from the Spanish (How will you build a work boat to get the AA?) :rolleyes:

And, as regards the Pope, shouldn't he be able to get cities by diplo (Avignon in real life) ?

EDIT: I forgot to tell that, IMHO, Hungary starts underpowered. One more settler (or two more and one-two techs less) would suit better to me.
 

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Report from another Venice attempt (bugs and odds)
1) Since the Pope cannot capture cities (?), what is the role of this army outside Milano?
2) The strange thing is the foreign stability (2 stars), while I have only DoWed two indies (Ragusa, Milano). Do indies DoWs count as hit to stability?

On a sidenote:
3) Some really clever city placement from the Spanish (How will you build a work boat to get the AA?) :rolleyes:

And, as regards the Pope, shouldn't he be able to get cities by diplo (Avignon in real life) ?

EDIT: I forgot to tell that, IMHO, Hungary starts underpowered. One more settler (or two more and one-two techs less) would suit better to me.

1) Alpha 2 still had some warmongering Papal bugs. Those should be fixed for the next version.
2) Sedna had some changes on the stability and something doesn't work properly. (did you loose many battles BTW)
3) AI enough said? The AI cannot see AA until later anyway.

The pope should not be able to get cities by diplomacy. You can easily end up with a huge Papal empire (since he is immune to war).
 
2) Sedna had some changes on the stability and something doesn't work properly. (did you loose many battles BTW)

Two during the siege of Milano.
 
Hungary (Alpha1):
Orthodoxy spreads fast to me (river traderoute to byzanz), but then papal missionaries came and spread catholicism, good job on the missionaries! Was nice to have 2 religions in almost every city in the beginning, never choose a statereligion as i was on the way to free religion (got it in 1245, beelines divine right and built the golden bull and magna carta).

Conquered Poland and Austria, the 2nd and 3rd UHV were pretty easy. I was only a few turns away from Industrial Revolution when i won in 1650.

Two strange things:
- Bulgaria and some other civs never improved their horse resources (or very late)
- Byzanz spammed guisearms, i counted more then 70 of them running around in the area i had visibility.

Some map things: Prag and Gdansk lack food, maybe move the deer near Prag to southeast ans the fish near Gdansk south. I think its not good if you have to raze these cities and rebuild them one tile away to get a better city.



Spain (Alpha2)
The 909 spawn date is better, now it realy feels like a Requoncista, mine lasted from 1190 till 1290. then i owed 12 cities in Iberia with only catholicism. I also settled Sicily and built all colonies and almost all wonders. I just had to avoid teching printing press for a long time, till England founded 'Protestantism in ~1450. The UHVs could be a lot earlier, i even had my 3 colonies before 1500.

I finished the tech tree in 1564! (~4k :science: @100% with +400 :gold: due to corps and resource trades)
I never was this fast, with all other civs it was always between 1650 and 1700 till IR. Got to industrial Rev #15 in the end.

I spent the rest of the time till victory with piracy (sunk about 300 ships) and trying to get Rome to a high pop (gifted the pope a few health resources -> size 15 rome, instead of the usual 8)
At the end i had 4 Vasalls (Genoa, Venice, Turkey, Netherlands) and 2 DP (Byzanz, Kiev).


Map: There are almost too many plain hills around Toledo, spain is the windhill-country anyway(most places have to few food to work mines), but around Toledo its too much, there are almost only plain hills.

Edit: A graphic bug: Polands small Leaderhead is a big building :)
 
- Bulgarian AI needs a lot of improvement.
- Spain gets kind of OP after conquering all of Iberia.
- The tech rate should be decreased for everyone (maybe the Worker rate too).

- Polish leaderhead bug will be fixed for alpha 3
 
Btw, you should adjust the setInitialBuilding for Spain and Moscow for their new spawn dates (nothing for Spain and Moscow like Turkey and Sweden) (RCFEBalance.py, line 214+)

I dont think the free buildings were the reason for my overpowered spanish game but it still was a big advantage compared to other civs who are getting no buildings.
 
Btw, you should adjust the setInitialBuilding for Spain and Moscow for their new spawn dates (nothing for Spain and Moscow like Turkey and Sweden) (RCFEBalance.py, line 214+)

I dont think the free buildings were the reason for my overpowered spanish game but it still was a big advantage compared to other civs who are getting no buildings.

Noted, will be fixed.
 
Francis is somewhat late, but we may add him due to a lack of leaderheads. Joseph is outside the time period (Leopold would have been great, but unless we rename Francis, there is no Leopold's head).

PS do I need a FileFront account to download this file?

I just found them and I was too lazy to do some searching:sad:.

I don't know, I don't think so.
 
I just finished my Byzantium game. Here are the comments:

- I was pretty stable for the Byzantians. It was going up and down between -20 to +10. At the end (1500) I was +8.
- The 1st UHV was pretty difficult, but I got it. Around 100 more :culture: than Rome in 1000 AD.
- The 2nd UHV was very easy. The Arabs declared war to me a few turns after their spawn, but because I was more powerfull, I signed peace early.
- The 3rd UHV wasn't hard either. About 1300 I reduced my :science: to 10% and got about +500:gold:/turn. About 1500 I had +650:gold:/turn. In 1500 I had about 27000:gold:, Rome had almost 19000:gold:.
- Now the tech-rate is slowed down, Sweden is (nearly) always the founder of Protestantism.
- Burgundy had cities allover Europe. Like Belgrad, a city near Kiev, and some more.
- Norse had settled allover Sweden, so Sweden could get (if I played longer) about 4 cities at the spawn and the Norse were left with just 2 cities.
 
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