RFC Europe playtesting feedback thread

Is there anything I can do in the way of testing to help the development of the mod? I am currently downloading beta 4 and can take charge of testing 2-3 civs for now to look for balance issues, UHV difficulty/how enjoyable they are, and bugs.
 
Is there anything I can do in the way of testing to help the development of the mod? I am currently downloading beta 4 and can take charge of testing 2-3 civs for now to look for balance issues, UHV difficulty/how enjoyable they are, and bugs.

That would be good. Just make sure to play on Monarch, we don't balance Viceroy and Emperor.
 
Is there anything I can do in the way of testing to help the development of the mod? I am currently downloading beta 4 and can take charge of testing 2-3 civs for now to look for balance issues, UHV difficulty/how enjoyable they are, and bugs.

I think you mean beta 3. Beta 4 isn't released yet. ;)
 
Does this mean the Reformation will work again?
 
wow haha i accidentally downloaded beta 3 again. I will download beta 4 tomorrow (assuming you release it), and start testing. any civs in particular you want me to test?
 
Yes, I have already fixed that, together with a whole lot of other bugs.

Sounds great!!
Did u manage to solve the muslim bug too?
 
do you have a changelog yet?

Not much, but here it is:
Done:
- Synced Units (fixed Polish Pladin bug), Projects (fixed Portugal UP bug)
- Fixed Reformation bug, now checking for the correct buildings (CatholicScriptorium is no more)
- Changed Bulgarian UHV to conquer Constantinople by 1000AD (it is doable and more challenging then 1200AD)
- Changed Norce UHV to not count Independent cities
- Reduced the Cuman barbarians near Hungary, two lancers can easily take a city guarded even by two archers
- Add protestant missionary to the Dutch start (guarantess they are Protestant and helps them with the Faith Points)
- Redone identation of the UHV code, Python is very sensitive towards identations, should probably do it again
- Gunpowder completely negates the Theodosian walls even for non-Gunpowder units. Needs testing to see if this will be enough to help the Ottomans.
 
Will you readding merijn's changes too?

Art cleanup
XML cleanup
Many typo fixes
Fixed bug that didn't allow you to play in other languages
Leader names are translated
Infirmary has +10% heal rate
Hungarian Végvár art is slightly changed
Included shortcut (if you installed the mod porperly, the link works, otherwise it doesn't)
Added basic information to leaders
New text for some buildings
New movie for the Magna Carta
Restored Arabian Longswordsman
List of Civs show full name now
Carracks can pillage
Shortcut to the Forum added

EDIT: Also, in the future versions, I would like to see apples readded and citrus added to the mediterrean
I know that you decided to cut the health resources as much as possible to avoid huge cities on the map. But IMO bigger cities would be great for gameplay, and having 1-2 specialists in some of your cities is absolutely historical.
The only thing that must be adjusted is the population: in Sword of Islam it's the square of the population point * 1000. So a small city with 2 population is 4000, a bigger city with 8 pop is 64000, and for the biggest cities like constantinople with 15 means 225000 population. Sounds about right for RFCE too
 
Probably (x+3)*x*1000 or something similar would be even better
Spoiler :
1: 4000
2: 10000
3: 18000
4: 28000
5: 40000
6: 54000
7: 70000
8: 88000
9: 108000
10: 130000
11: 154000
12: 180000
15: 270000
17: 340000
20: 460000
 
Will you readding merijn's changes too?

I think I will do that before the release. Currently, I'm waiting for 3Miro's changes, so the files don't get corrupted.
 
I am having some problems with persecution. Seville is Orthodox and Catholic (which is also state religion). The persecutor doesnt give the option to remove other religions. Here is a save game.
 

Attachments

Yours and Zipzapzup's changes will be included (except for the art and I may have missed a text tag or two).

Sounds great!
Also, do you (and everyone else of course) like the idea of changing the population calculation for cities?
I asked embryodead, and it doesn't seem hard to change at all
It is in the CvCity.cpp, so it means recompiling the dll though...
 
I am having some problems with persecution. Seville is Orthodox and Catholic (which is also state religion). The persecutor doesnt give the option to remove other religions. Here is a save game.

We should have documented this better. The Round Church requires Orthodoxy and having a wonder associated the the religion makes the religion immune from prosecutions (at least in that city). As Spain, you should have stuck with Catholicism and never converted to Orthodoxy. Right now, you can use the World Builder to remove the Round Church and it will work.
 
Sounds great!
Also, do you (and everyone else of course) like the idea of changing the population calculation for cities?
I asked embryodead, and it doesn't seem hard to change at all
It is in the CvCity.cpp, so it means recompiling the dll though...

Code:
return (((long)(pow((float)getPopulation(), 2.8f))) * 1000);

This is how it works in Civilization IV, what do you want to change (and why, just aesthetics)?

It may affect stability, but stability is on my to do list anyway.
 
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