RFC Europe: Small bugs/fixes

I haz qweztons
Magellan requires Atlantic Access even though it comes at Shipbuilding.
Gold Coast and Cuba are at gunpowder even though gunpowder is a prerequisite for optics which is prereq for shipbuilding which is prereq for astronomy!

Longbowman come at Military tradition which takes longer to research than gunpowder so they come later. I suggest dropping Drama as a prereq so longbows come in the 14th century not 15th

Some of the colonies are associated with earlier techs so that we don't have too much piled on top of Astronomy (otherwise all AI would beeline straight to it, since it would be so valuable). Many colonies were founded over a very short period of time, this is the best way to do it without making any techs overpowered.

- Longbowman should come with Chivalry (Move the Tomb of Al Khalid to Military Tradition to balance)
- Longbowman should get city defense bonus and not Heavy Infantry bonus
- Maceman should get no bonus vs Heavy Cavalry, but bonus vs Polearms
 
Can you post a savegame from right before this happens.
I have one of the Cordoban failed UHV, but my autosaves obliterated the Byzantine, sorry. I didn't know it happened until I checked my score randomly.

Do you want the Cordoban one? I had every possible city in Iberia converted along with France.
 
- Longbowman should come with Chivalry (Move the Tomb of Al Khalid to Military Tradition to balance)
- Longbowman should get city defense bonus and not Heavy Infantry bonus
- Maceman should get no bonus vs Heavy Cavalry, but bonus vs Polearms

I'll do it ;).
 
The dye east of Preslav is unworkable: I think the tile is covered with mud.
 
The dye east of Preslav is unworkable: I think the tile is covered with mud.

Thx for the feedback, but I already fixed this after the release of Beta 8
Dl the svn version, or you can just wait one more day for Beta 9 ,)
 
Oh, all right. I guess I'll wait for the new version then. It's kind of hard to keep track of all the small changes you make, and I don't want to be constantly updading with the svn. Expect some feedback next week though!
 
I just looked into ProvinceManager.py because i was curious how the province system actually works and i stumbled upon the following lines:

Code:
def onCityBuilt(self, iPlayer, x, y):
     [...]
     if ( pPlayer.getProvinceType( iProv ) == iProvincePotential ):
           if ( iProv in self.[B]tPot2NormProvinces[/B][iPlayer] ):
                  pPlayer.setProvinceType( iProv, [B]iProvinceCore[/B] )
           if ( iProv in self.[B]tPot2CoreProvinces[/B][iPlayer] ):
                  pPlayer.setProvinceType( iProv, [B]iProvinceNatural[/B])

i think iProvinceCore and iProvinceNatural got mixed up. It should be the other way round.
Its the same in onCityAcquired.
 
Swedish "Free Peasantry" civic which is active at start doesn't stick and is lost upon initial city flip.
 
Do you guys need help with anything? I plan to play this mod this week so I will have time to observe functionality and implement changes. Is the list in ChangeLog still outstanding?
 
*edit* Nevermind. Didn't see Atlantic Access except in France by 1500, so I thought maybe this was a bug. It appeared a few turns later. By bad!
 
http://edwardgaffney.com/files/CIV4GameText_DynamicCivNames_21LIT.xml

Here is the correct updated Lithuanian dynamic name text.

http://edwardgaffney.com/files/CIV4GameTextInfos_RFCE_Civics.xml

Here is pedia text for Trade Economy. There is also text for a proposed alternative civic. I think the "Guilds" civic could be usefully renamed "Town Privileges", as there is already an Apprenticeship Labour civic, which makes more sense as a representative of the role of guilds. "Town Privileges" would describe the system of cities in the southern German lands, but which also existed in weaker form across Western Europe, characterised by urban privileges, rights and liberties, city charters and the growth of cities as centres of specialisation.

http://edwardgaffney.com/files/RFCEMaps.py

Here is a fixed city map set for cities in Ireland. It uses the downloaded file from Beta 9, so it may not be accurate for the latest SVN version.
 
I think the AI is generally ******ed and wants to do that, I've noticed that too you just have to check every once in a while to make sure theyre on the right track

And they loooove that spy specialist giving you a crappy GP.
 
Well the AI must be code-able, and I haven't noticed this outside RFC Europe. Maybe I will find the C++ files and find out what is going on.
 
I am having some difficulty with the 3rd UHV for Burgandy. In my game I have accomplished the first 2 but in 1473 I have the top score by 230 points. The qualification says to have a higher score than England France or Germany. France is my vassal at this point and I have a much higher score than the other two. What could be the problem.

I have been reading some things online about Burgany UHV bugs regarding Crusades but I am not sure what those are reffering to because I don't have a UHV condition referring to crusades or Jerusalem in my game.
 
The catholic monastery is suppose to only give 15% in research but it adds 25% instead. see att screens
 

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