merijn_v1
Black Belt
I can't help Sedna with this. I can only make flat art.
To be honest, the Civ4 concept cultural defense; and of attacking cultural defenses with cannons was always strange to me... Cannons should be used to destroy city walls... And without cannons, city walls plus any cultural moral booster should apply. Though maybe walls could have reduced effect (but I don't believe it).A city have two levels of defense, one is cultural and another is city walls. Gunpowder troops were immensely more effective against city walls and other fortifications, while in the game you will still have to deal with cultural defense and still bring in canons.
City defense promotion is relative to the other units of the era. Archers were good behind city walls and weak in the open. Musketeers were pretty good either way. Hence it makes sense for Archers to have low strength but bonus behind city fortifications, while Musketeers have high strength in all situations.
To be honest, the Civ4 concept cultural defense; and of attacking cultural defenses with cannons was always strange to me... Cannons should be used to destroy city walls... And without cannons, city walls plus any cultural moral booster should apply. Though maybe walls could have reduced effect (but I don't believe it).
I'm not exactly sure about the Pistoliers vs Pikemen scenario. It's true that their range is short, but I suppose it's greater than that of the pikes (it's firearms after all), so why do pikemen get defense against them?
Also, back to the city wall problem: by the time Star Forts are researched and built, there are hardly melee units left, so their protection bonus is useless. (Of course historically polygonial forts were developed against modern firearm armies...)
Star Fort bonus applies to all units and cannot be bombarded. Basically Star Fort gives you +20 fixed bonus.
OK, pushing my artistic skills to the max, here is what I have. Maybe the tapestry should be a bit bigger than the blue panel with the Leaderhead.
What do you guys think?
OK, pushing my artistic skills to the max, here is what I have. Maybe the tapestry should be a bit bigger than the blue panel with the Leaderhead.
What do you guys think?
BTW, when did you upload, the only thing in the svn is a new Interface folder, but it is empty (I just synced svn).
Fixed now.
The problem with making the tapestry larger is the loss of quality. The only long graphic I could find (this is the one on wikipedia) is only 300 px tall. The higher quality/dpi images are all just very short snippets. Please let me know if you find a longer chunk which is at higher resolution.
Fixed now.
The problem with making the tapestry larger is the loss of quality. The only long graphic I could find (this is the one on wikipedia) is only 300 px tall. The higher quality/dpi images are all just very short snippets. Please let me know if you find a longer chunk which is at higher resolution.
But could you make it that it is looped?
Currently it just stops and dissappears after going through the whole tapestry once
We can leave the Tapestry as is, however, we will need something else as well. Right now the upper part is very barren.
I see. I tried to find a better image, but I couldn't.
We can leave the Tapestry as is, however, we will need something else as well. Right now the upper part is very barren.
I will either try to find a better image for the tapestry or another image for the top part.
Why not include a second copy of the tapestry on the top? You can stagger the locations shown so it takes half the time for a viewer to see the whole tapestry. The casual player who clicks through quickly might not even notice that the top and bottom are images of the same thing.