RFC Europe: Small bugs/fixes

Wow, I just noticed that there are many pages. Perhaps we can reconstruct the tapestry like a huge puzzle.

After a quick estimate, at least a 40-45 metres long, continuous fraction from the tapestry is there (again, in the smaller, double images)

EDIT: Make it ~70 metres
This means all of the tapestry is there :)
 
After a quick estimate, at least a 40-45 metres long, continuous fraction from the tapestry is there (again, in the smaller, double images)

EDIT: Make it ~70 metres
This means all of the tapestry is there :)

Nice. Then lets see who has the time to put it all together. :crazyeye:
 
Cool, this looks like a nice set of images of the tapestry.

I will see what I can this weekend. Wish me luck.

Don't feel like you have to stitch it all together. Realistically we're not going to the put the whole length of the thing in. That would be a HUGE file.
 
Playing as Austria (Emperor dif.) I am currently enjoying my best gaming experience ever with RFCE. :)

I have noticed some minor stuff that probably should be fixed:

- The Austrian UU Kuirassier ignores city walls & castle defences.
Regular Cuirassiers and the Polish UU does not ignore these defences. Since the Kuirassiers special city attack abilities are not mentioned in the civilopedia I think this need a fix. IMHO either all or none of these units should have this ability - and if they have it should be mentioned in the civilopedia/unit info.

- Gunpowder units vs Gunpowder based

I am sure that most players think of cannons as gunpowder based units. In game, however, they are actually "Siege" and not "Gunpowder" - a difference that is quite painful when attacking a fortified city...

It would be very good if it could be fixed so that cannons ignore city walls and castles. If this is not possible - because it will mess up the siege/bombardment mechanism, or because of some other reason - I suggest editing the in-game information to avoid confusion. The various building and unit texts currently refer to "gunpowder based" which is a very wide definition that covers most late game units - such as cannons, cavalry, etc.

- City walls, castles & UB replacements, star forts
I am not sure if the protection against bombardment damage really works? I could be wrong on this but I thought you might like to know and look into this.
 
I tried frozen animations (as my laptop with gm945 is not very fast..). Curiously enough it seems to me that it didn't speed up the game a bit. Moreover, some of the windmills continued rotating (after several turns) and some units were rolling still. Anyway.

A spanish teutonic knight turned pink and a gold mine on a hill overlapped into the sea.
 

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Is there any chance of shortening the gap between MS/HA and Pistolier?

Pistols only came into existence after flintlock, and flintlock makes sense where it currently is on the tech tree, so pistoliers can't really be moved up much.

I'm planning something like this for a while now
A unit between horse archers and pistoliers is definitely needed

I would rather see a clear chain of upgradeable light cavalry units
Making Curassiers to be between heavy and light cavalry is not the perfect solution IMO

http://en.wikipedia.org/wiki/Uhlan
http://en.wikipedia.org/wiki/Lancer

How about adding the Uhlan - or "Modern lancer" - as a new light cav unit on the top of the unit chain instead of Hussars? Hussars and Pistoliers could then be moved down the chain (nerfed if necessary) and thus shortening the gap between MS/HA and Pistoliers.

Another solution for the gap could be to create a new "Heavy skirmish" unit between MS/HA and Pistoliers.

Or maybe both of these ideas are not worth the trouble. Could be that they only create more complications and more work for the modders...
 
I did not think of that - probably because I spent 50 hours playing as Austria with their UHV at 1750...

You do have a point that they could be a bit too late for the rest of the mod
 
Start with just a few. Can you make the edges between the sections disappear reliably so that it looks seamless?

I can try it. Unfortunately, it seems that those images aren't in the correct order. I will take some more time before I have them put together. I also hadn't much time last weekend. I will try to do it next weekend.
 
In the main screen, top left corner, the Colonies counter seems to count East and West India Company as colonies.
There is also at least another project that is not counted as colony. I'm not sure, probably the Aztec Conquest - as the rest were Panama, Jamaica, Brazil, Cuba, Gold Coast, and I still needed another colony to finish Portugal UHV of 6 colonies. (Not sure why, Aztec conquest has a "map" icon similar to other colony projects, so how should I know).
 
Commonwealth has been spelt wrongly(Commonweath) on the choose a civilisation screen in the name of poland's first UHV goal. Only a very tiny mistake though and i almost didn't notice it.
 
http://en.wikipedia.org/wiki/Uhlan
http://en.wikipedia.org/wiki/Lancer

How about adding the Uhlan - or "Modern lancer" - as a new light cav unit on the top of the unit chain instead of Hussars? Hussars and Pistoliers could then be moved down the chain (nerfed if necessary) and thus shortening the gap between MS/HA and Pistoliers.

Another solution for the gap could be to create a new "Heavy skirmish" unit between MS/HA and Pistoliers.

Or maybe both of these ideas are not worth the trouble. Could be that they only create more complications and more work for the modders...

Pistoliers cannot really moved down, as they really should appear at Flintlock (as they are now)
And we cannot move Flintlock early enough to fill the gap (or Horse Archers late enough)

Also, Merijn is right, Uhlans are somewhat late for the mod.
We could slightly move them eariler if we really want to, but don't really see the point since the gap between the very early light cavalry units and the Pistoliers would still be there...
So yeah, a new unit between MS/HA and Pistoliers is the way I prefer

I also had a slightly different idea to solve it:
Make Skirmishers the western version of the eastern civs Horse Archers. Skirmishers are currently unused.
They can be weaker than HAs, it's not bad for the mod, the civs are balanced separately after all
Move Mounted Sergeants later, somewhere around Knights. It's more accurate this way
The only thing I dislike in this solution is that Horse Archers would be upgradeable to Mounted Sergeants
Maybe keep eastern and western civs separeted with a Heavy Horse Archer?
 
In the main screen, top left corner, the Colonies counter seems to count East and West India Company as colonies.
There is also at least another project that is not counted as colony. I'm not sure, probably the Aztec Conquest - as the rest were Panama, Jamaica, Brazil, Cuba, Gold Coast, and I still needed another colony to finish Portugal UHV of 6 colonies. (Not sure why, Aztec conquest has a "map" icon similar to other colony projects, so how should I know).

Really? IIRC it was fixed already for Beta 12 (or even Beta 11?)
Trading Companies no longer count as colonies for the UHV conditions (except for Spain)
If the Portuguese UHV didn't trigger it's a bug. Everything should count besides Encyclopedia and the 2 Trading Companies
Can you post some savegames?

Commonwealth has been spelt wrongly(Commonweath) on the choose a civilisation screen in the name of poland's first UHV goal. Only a very tiny mistake though and i almost didn't notice it.

Thanks, fixed it
 
Pistoliers cannot really moved down, as they really should appear at Flintlock (as they are now)
And we cannot move Flintlock early enough to fill the gap (or Horse Archers late enough)

Also, Merijn is right, Uhlans are somewhat late for the mod.
We could slightly move them eariler if we really want to, but don't really see the point since the gap between the very early light cavalry units and the Pistoliers would still be there...
So yeah, a new unit between MS/HA and Pistoliers is the way I prefer

I also had a slightly different idea to solve it:
Make Skirmishers the western version of the eastern civs Horse Archers. Skirmishers are currently unused.
They can be weaker than HAs, it's not bad for the mod, the civs are balanced separately after all
Move Mounted Sergeants later, somewhere around Knights. It's more accurate this way
The only thing I dislike in this solution is that Horse Archers would be upgradeable to Mounted Sergeants
Maybe keep eastern and western civs separeted with a Heavy Horse Archer?

Your idea is better than mine. I agree on all points.

It also makes historical sense that only eastern civs (+ maybe cordoba?, my knowledge about them is very limited) should be able to build HA and HHA. These units could still be available as mercs for the western civs.

The Mongols and other eastern barbs would be more scary if they also have HHA units. This would be good.
 
There it is. If i recall, the counter went up to nine when uhv kicked in (finish the two projects going on). (Sorry, already deleted the rest of the savegames and computer is slow now).

Thanks!
Hopefully 3Miro will be back soon, he is much better (or at least much faster) in these bugfindings than I am
 
Pistoliers cannot really moved down, as they really should appear at Flintlock (as they are now)
And we cannot move Flintlock early enough to fill the gap (or Horse Archers late enough)

Also, Merijn is right, Uhlans are somewhat late for the mod.
We could slightly move them eariler if we really want to, but don't really see the point since the gap between the very early light cavalry units and the Pistoliers would still be there...
So yeah, a new unit between MS/HA and Pistoliers is the way I prefer

I also had a slightly different idea to solve it:
Make Skirmishers the western version of the eastern civs Horse Archers. Skirmishers are currently unused.
They can be weaker than HAs, it's not bad for the mod, the civs are balanced separately after all
Move Mounted Sergeants later, somewhere around Knights. It's more accurate this way
The only thing I dislike in this solution is that Horse Archers would be upgradeable to Mounted Sergeants
Maybe keep eastern and western civs separeted with a Heavy Horse Archer?

I like your idea about the skirmishers and MS, and I think a Heavy Horse Archer would be a good addition. I think Skirmisher/HA and MS/HHA should be of equal :strength:, but with the eastern cavalry getting higher retreat odds and first strikes. And I think it'd be best if none of them require iron.
 
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