RFC Europe: Small bugs/fixes

I'm not sure I got it right, but I think it's a small bug in the order of the merc messages code
You get the "You have new mercenaries available to hire" message, if a merc is available to a region you have a province in, even if the actual province it's spawn in is another players province
Example: A merc is set to be able to spawn in Pannonia and Wien
I own Pannonia, Austria own's Wien. When the spawn code is activated for the merc - so it will spawn in a random province, in this case in either Wien or Pannonia - I get the message even if it actually spawns in Wien in the end, for the other civ

I will look into it, but this isn't supposed to happen.

Note that you can get "new merc" message if you own a city in the province, but don't have 10 culture. Then you get a message, but you cannot hire the merc (at least not yet). I decided to have this message in case you want to build culture or use artists to quickly gain 10 points and then hire the merc.
 
I'm not sure I got it right, but I think it's a small bug in the order of the merc messages code
You get the "You have new mercenaries available to hire" message, if a merc is available to a region you have a province in, even if the actual province it's spawn in is another players province
Example: A merc is set to be able to spawn in Pannonia and Wien
I own Pannonia, Austria own's Wien. When the spawn code is activated for the merc - so it will spawn in a random province, in this case in either Wien or Pannonia - I get the message even if it actually spawns in Wien in the end, for the other civ

Yes it what absin mentioned as well as, the screen for "new mercenaries" avaible comes up, and they dont show in the mercenary screen. Had this issue with Venice and Kiev when I played. This doesn't always happen, but from time to time.
 
Little offtopic about the big questions in life:
I already saw this a couple time on these forums, so just to be clear, I'm not Absin the Red. Neither Absin, nor Red :p
It's Absinthe Red, because my preferred alcohol type is (or rather was) red absinthe ;)

Maybe I should find a red absinthe pic instead of the current green one for my profile, it's a little misleading
On the other hand, the fairy is always green... a bottle of red absinthe with a green fairy would look rather strange :hmm:
 
Little offtopic about the big questions in life:
I already saw this a couple time on these forums, so just to be clear, I'm not Absin the Red. Neither Absin, nor Red :p
It's Absinthe Red, because my preferred alcohol type is (or rather was) red absinthe ;)

Maybe I should find a red absinthe pic instead of the current green one for my profile, it's a little misleading
On the other hand, the fairy is always green... a bottle of red absinthe with a green fairy would look rather strange :hmm:

well your fav alc beverage is one that I'll never touch again in my life :D
that stuff gets you way beyond simply being wasted or drunk^^
 
well your fav alc beverage is one that I'll never touch again in my life :D
that stuff gets you way beyond simply being wasted or drunk^^

Yeah, it can easily get out of hands... or mind... or whatever :mischief:

We had a period when we drank it with energy drinks
Now that's dangerous. Really. You don't feel how much had you drunk already, and it's -really- bad with absinthe. Seriously, don't do that :eek:
 
While playing RFCE and RFCE++ my computer consistently overheates and crashes. Not just the game, but the whole comp. This never happens with vanilla Civ4 or RFC. Any ideas what might be going on?

I'm running a 32bit Win7, 4gb ram, Nvidia geforce g 103m.
 
make sure that your cooler is clean, not much but it helps
 
Overheating is a hardware issue and a big one, your hardware shouldn't overheat regardless of how you use it. See what you can do to clean or fix your computer.

Having said that, RFCE is considerably more demanding than BtS or RFC. This is mostly due to the new leaderheads.

Look into RFCEurope\Assets\XML\Civilizations and look for the file _light. Use the _light file instead of the regular Leaderhead file. Rename the Leaderhead file to leaderhead..._heavy and remove the _light part from the other file.

The light version only changes the graphics for the leaderheads, otherwise gameplay is absolutely the same. Each nation has only one graphics and all graphics are taken from standard BtS (i.e. they are pretty standard). For example, Charlemagne and Joan of Arc will both use the graphics of Lois XIV. Bulgaria uses Cyrus' leaderhead for both Simeon and Ivan Asen, and so on. This should solve the graphical issues that you have.
 
While playing RFCE and RFCE++ my computer consistently overheates and crashes. Not just the game, but the whole comp. This never happens with vanilla Civ4 or RFC. Any ideas what might be going on?

I'm running a 32bit Win7, 4gb ram, Nvidia geforce g 103m.
your GPU is a dog
 
It's 1584, and I'm playing as Muscovy on RFC ++. I click enter to end the turn and the game crashes. Tried it several times, kept crashing on that turn. This didn't happen before when playing as Muscovy
 
The Imperialism civic doesn't seem to give a large bonus, even when I have at least 10-15 unstable provinces... aka entire Italy minus Rome, post-Arabia Levant and Egypt, two cities in Libya, Tunis, Sicily, Corsica, Sardinia, Algiers, Tangiers and the entire Balkans south of Budapest.

Even so, I have 45 | -110 expansion stability...
 
in my first game in RFCE 1.0 (very nice otherwise) the following happened:

upon entering the renaissance (Astronomy, 1476) with France, the interface broke down. I can't see my current research, and if I scroll over a citybar I can't see its production, growth, etc, nothing. "Entering" the city doesn't reveal much more, the camera just hovers above it but the interface just isn't there. After a couple of turns the score list broke down aswell, and I can't contact other civs. If they contact me, the animation is kind of laggy.
The vital thing appears to be the teching of Astronomy and subsequent entrance into Renaissance, as the same thing happens if I prolong or shorten the tech-time.

Is this something that's been known to happen? Any potential fixes? Can provide screenshot and save if that would help.
 
This was already reported and fixed, it's connected to the french and portuguese UHV counter

In RFCEurope/Assets/Python/screens/CvMainInterface.py, line 2164, change "iColonies = pPlayer.pPlayer.getUHVCounter( 2 )" to "iColonies = pPlayer.getUHVCounter( 2 )" to fix this.
 
While playing against a protestant France, I noticed that the old Spanish UHV (Conquer protestant cities) can still be triggered. Attached patch should correct this. Also included are some slight comment/whitespace changes.
 

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