sedna17
Emperor
- Joined
- Mar 12, 2008
- Messages
- 1,091
This is a to-do list for small bugs/fixes that people have reported or that clearly need to be done. Feel free to post additional suggestions in this thread and we'll make sure we get to them. Major balancing issues should be discussed in their respective threads.
Sedna's to-do list:
Make colors consistent between settler/war map.
UP of the Venetians is: the power of tade
Dutch Spawn date is incorrect
The autospread of missionaries function isn't working.
When a city is captured, the event log says [City] has been captured by the [noun]. It should be adjective.
Map Making has the artwork/text for Computers
Add preferred civics to civs
Done:
Move Sweden's spawn area north to not include Scania.
Mounted infantry gets the +3 xp bonus from barracks; does not get a +2 for mounted units (despite being counted as a mounted unit for offense/defense purposes vs. spearmen)
Add new unit: Dragoon
Fix Genoa AIWars map
Fix Cordoban/Arab Settler map
Remove -1 unhappy/military from Common Law due to potential human exploit
Change Serfdom to +1 hammer from farm?
Cordoba should have a different audio file for the garden (maybe the aqueduct or jungle sound) instead of the coliseum sound.
Add new building: Tavern
Modify effects of swamp on movement/health?
Make sure you can't "discover" Aluminum, Uranium, etc.
Give wind/watermills and workshops improvements later in the tech tree (or with civics)
Remove forest chop for mines and watermills.
-All units seem to be able to pass through marsh.
-Make sheep luxury
-Tamp down early city growth
Make long/crossbows upgrade to Line Infantry
Fix TXT in "We love the" and on getting Free Peasantry/Merchant Republic tehcs.
Move Open Borders up to MapMaking
Move TechTrading up to Monasticism
Add scout and spy
Berber horse upgrades to Heavy Cavalry
Pikeman upgrades to swiss pikes
Bows doesn't upgrade to guns (same as RFC. Convince me otherwise if you want)
Make Winged Hussar better than the knight it replaces
Increase ship movement (doubled, too fast?)
Sedna's to-do list:
Make colors consistent between settler/war map.
UP of the Venetians is: the power of tade
Dutch Spawn date is incorrect
The autospread of missionaries function isn't working.
When a city is captured, the event log says [City] has been captured by the [noun]. It should be adjective.
Map Making has the artwork/text for Computers
Add preferred civics to civs
Done:
Move Sweden's spawn area north to not include Scania.
Mounted infantry gets the +3 xp bonus from barracks; does not get a +2 for mounted units (despite being counted as a mounted unit for offense/defense purposes vs. spearmen)
Add new unit: Dragoon
Fix Genoa AIWars map
Fix Cordoban/Arab Settler map
Remove -1 unhappy/military from Common Law due to potential human exploit
Change Serfdom to +1 hammer from farm?
Cordoba should have a different audio file for the garden (maybe the aqueduct or jungle sound) instead of the coliseum sound.
Add new building: Tavern
Modify effects of swamp on movement/health?
Make sure you can't "discover" Aluminum, Uranium, etc.
Give wind/watermills and workshops improvements later in the tech tree (or with civics)
Remove forest chop for mines and watermills.
-All units seem to be able to pass through marsh.
-Make sheep luxury
-Tamp down early city growth
Make long/crossbows upgrade to Line Infantry
Fix TXT in "We love the" and on getting Free Peasantry/Merchant Republic tehcs.
Move Open Borders up to MapMaking
Move TechTrading up to Monasticism
Add scout and spy
Berber horse upgrades to Heavy Cavalry
Pikeman upgrades to swiss pikes
Bows doesn't upgrade to guns (same as RFC. Convince me otherwise if you want)
Make Winged Hussar better than the knight it replaces
Increase ship movement (doubled, too fast?)