Also, I was thinking about the Aragonese CNM - Aragonese was the official language, I think, but Catalan was immensely influential within the realm, as well as across the Mediterranean. Maybe Aragonese > Catalan > Spanish (Castillian) would work for the Aragonese CNM?
Actually I also already started to change the corporation system to SoI style a couple weeks ago
Didn't want to implement even my own changes for 1.3, only after it.
So yeah, wait with uploading anything connected to corps for the release, we will flesh out the new system perfectly for 1.4
I wholeheartedly support this and was going to suggest it myself. There needs to be a way for the military orders to dissappear as the crusades die down (specifically the Templars need to dissappear in early 1300s. Maybe there can be a scripted event removing all tenplar knights and corps from cities to represent the purge?)
Edit: also, do you think moving headquarters could be a thing, to represent how both TO and Hospitallers moved their hqs around after the crusades ended, or is that better represented by region spread?
I wholeheartedly support this and was going to suggest it myself. There needs to be a way for the military orders to dissappear as the crusades die down (specifically the Templars need to dissappear in early 1300s. Maybe there can be a scripted event removing all tenplar knights and corps from cities to represent the purge?)
Edit: also, do you think moving headquarters could be a thing, to represent how both TO and Hospitallers moved their hqs around after the crusades ended, or is that better represented by region spread?
Yeah, they will disappear. The whole thing is rather dynamic, they move between cities if they find another one which suits them better.
Will also add a couple other companies/orders:
For example the hungarian-established Order of the Dragon (from 1408) against the Ottomans, which will mainly spread into catholic cities in Hungary and in the Balkans
(fun fact: this is where the name Dracula derives from: Vlad II Dracul and his son Vlad III Dracul got the Dracul part of their name when joined the order (dracul=dragon). Later Vlad III Dracul earned himself the name Vlad Tepes or Vlad the Impaler with his extraordinary cruelty, and eventually became Dracula in the folklore: "The name of the vampire Count Dracula in Bram Stoker's 1897 novel Dracula was inspired by Vlad's patronymic and reputation".
So the name of a holy order against the Ottomans --> Dracula! )
(fun fact 2: Opposed to popular beliefs, the rule of Vlad Dracul, so everything that made him "Dracula" has no ties to Transylvania at all. Transylvania was mainly populated by hungarians in that time, and was undoubtedly controlled by the hungarian kings. Even Wallachia was a vassal of Hungary for a couple times during the reign of Matthias Corvinus, at least in times when Vlad and the Wallachians didn't betray their master and try to make a pact with the Ottomans instead)
Something else i meant to bring up. Can Prague be moved 1 East onto the hill? Geographically speaking, even though it's right on the river, more of it is to the east than the west. Also, moving it east gives room to found a city in northern Bavaria without it being too crammed.
Something else i meant to bring up. Can Prague be moved 1 East onto the hill? Geographically speaking, even though it's right on the river, more of it is to the east than the west. Also, moving it east gives room to found a city in northern Bavaria without it being too crammed.
I moved it the eastern bank of the river (ie: west of the tile) some time ago to give more room for a city in Moravia or Silesia
It's mainly for Austria, but IMO it's also more important to represent those regions than having another good german city spot
EDIT: you are right though: originally it was on the other side of the river
Some new wonders are also on my todo list for a very long time
This is another good candidate, though I never heard of it before. Nice find!
The Giralda looks more monumental IMO, but this is better connected to Morocco
I moved it the eastern bank of the river (ie: west of the tile) some time ago to give more room for a city in Moravia or Silesia
It's mainly for Austria, but IMO it's also more important to represent those regions than having another good german city spot
EDIT: you are right though: originally it was on the other side of the river
I see. Even if it's moved back 1 east i think you can still adequately represent that area. Some pictures for comparison:
How the area looks in RFCE ++ (with the Kingdom of Bohemia, naturally):
Spoiler:
There's about 4 cities within the Bohemian/Silesian area, plus a good amount of spacing between neighboring civ's cities.
How cities could look with Prague west of the river:
Spoiler:
Here there's also an adequate amount of spacing, not too much pressure on Poznan. Nuremberg is probably the preferred spot in southern Germany here (although i don't think it's within Bavaria on the map, could be wrong).
How cities could look with Prague east of the river:
Spoiler:
This setup still has a good amount of spacing between them all, with the added bonus of putting Regensburg on the river (which is in Bavaria, giving the German player a city there that won't flip to Austria). Poznan i think doesn't suffer much if Wroclaw moves one east either, and that city still covers much of Silesia. You also have Ostrava, which i think gets the other territory that borders Bohemia.
Basically when i look at these regions, i look at what provinces the cities fit in and how much spacing there is between them all. I think either setup works, but i prefer the one with Prague east, both for geographic and province fitting purposes without trying to cram cities too much.
It would be very easy to code, but I think I will still say no to that
Forts are closer to castles, walls are something different
And I don't want to give free castle to any cities, since stability boost is tied to them
IRL forts used to become cities, specially after they function changed or outdated. i.e. fort is used to watch over an enemy road, then they counquer the whole territory, and it become a "pit stop" on the road, then a village....imo its very realistic...and no castle just walls!
IRL forts used to become cities, specially after they function changed or outdated. i.e. fort is used to watch over an enemy road, then they counquer the whole territory, and it become a "pit stop" on the road, then a village....imo its very realistic...and no castle just walls!
I quite like this idea. It gives the player (and potentially the AI) the option to establish the fortifications for a city before it is built, and also 'lay claim' to a city site by building and manning a fort there.
I think it would be useful, and widely used, by civs expanding in hostile areas, and would be quite realistic. Building a castle would then represent the full conversion of the smaller fortification to a larger and better defended castle.
I quite like this idea. It gives the player (and potentially the AI) the option to establish the fortifications for a city before it is built, and also 'lay claim' to a city site by building and manning a fort there.
I think it would be useful, and widely used, by civs expanding in hostile areas, and would be quite realistic. Building a castle would then represent the full conversion of the smaller fortification to a larger and better defended castle.
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