AI Changes from the patch
- New Great Person AI system
- Several new Behavior Tree updates which I will have to test out, but look fantastic.
- Settling Tree changed - Dropped down a lot of nodes that were causing issues. Excited to see this improvement.
- City Attack Tree changed
- Great Person Trees radically improved, new additions, changed.
- Small typo they've added on a new Data Node, but doesn't harm anything.
- They fixed the very first Behavior Tree issue that I did with the AI Mod. Hell yeah. They did it differently, but same result! Several fixes for issues in the AI Mod are now fixed in the base game.
- Time Limits for waiting for AI attacking Independents implemented so they won't wait indefinitely stuck.
- Most Time Limits for waiting dropped from 10 turns to 3 turns. (although funny enough, they went from indefinite in the independent to 10 turns.. i will probably drop that to 3 for consistency.)
- This is a MASSIVE one. The City Attack tree now requires the target to be hostile! I fixed this in a different way than the tree, but it was buggy. This should fix entire AI armies stuck on the map after an independent is removed. Great change.
There's also a new Independent tag that says
"AI needed tags - please ask awg or jfc before using"
If AWG or JFC from Firaxis reads this, can you please DM me a brief description of this.. I think I can assume from it, but it would be helpful!
There are a ton of AI changes in here. They are massively underselling it.