RHQ Artificially Intelligent AI Mod

RHQ Artificially Intelligent AI Mod RHQ AI Mod 2.11

He founded his town center right next to my claimed silver, which eats one of his tiles? Hadn’t seen that before
 
He founded his town center right next to my claimed silver, which eats one of his tiles? Hadn’t seen that before
it's a high bonus settle. It's in exploration, where i have to let the chains off the ai because of distant lands. They need to be able to settle in awkward locations.

The majority of my settle work is in antiquity, because once you get to exploration, you have to let the AI do it's thing.
 
it's a high bonus settle. It's in exploration, where i have to let the chains off the ai because of distant lands. They need to be able to settle in awkward locations.

The majority of my settle work is in antiquity, because once you get to exploration, you have to let the AI do it's thing.
I've seen this a couple of times in my current game. And then in modern, the AI attacked and took my city on the small island! I agree in exploration and beyond, AI (and human) will just settle where they can find space and a reasonable output -- and there are other treasures to gain from that city.
 
It seems like settling inland on the island was a mistake, are coastal settles still discouraged in exploration? Resource wise this settle is identical to the one a tile SE, trading a fish for a niter (can’t imagine there is code to factor in likelihood of getting that niter before the player does).
If the settling still does not considered owned tiles in it's evaluation, there are lots of things that would make the math very different there.

Let alone the AI's settings for terrain, and tons of other things.

It does not shock me the math has chosen that tile.
 
Amina has the best fort towns :thumbsup:

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Is there a way to get the AI to pillage more? It's getting kind of urgent with the emergence of Bulgaria. 🙀
I second this, it is a huge missed opportunity atm for the AI. They could cause a LOT more pain and trouble by pillaging. I have seen this done zero times in my games by the AI. (Only pillaging I’ve seen is from natural disasters or myself.)

At least they should pillage RURAL tiles regularly to heal. (Ie occasional, on-demand pillaging)

Pillaging districts for sci/cul/gold is the next level - more of a pillaging “operation” that is a must for Bulgaria yes. In my current game I built the Mausoleum that gives double pillage yield and pillaged 4 mainland cities except for city centers and left the AI bankrupt for rest of the age. So much fun and yes w/o these behaviors Bulgaria would not play to its potential.

IP should pillage too. Once AI learns this and pillaging becomes an actual economic “threat” like in previous Civ games, this will make a big difference in difficulty IMO.
 
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Is there a way to get the AI to pillage more? It's getting kind of urgent with the emergence of Bulgaria. 🙀
I've tried several ways. None have worked. I believe it's on the DLL side that firaxis will have to fix by creating a tactical move for pillaging.

Edit: Which also reminds me, the AI isn't repairing well either. That's another thing I've been trying to help, and it isn't working too well. I will have to work on that more.
 
Edit: Which also reminds me, the AI isn't repairing well either. That's another thing I've been trying to help, and it isn't working too well. I will have to work on that more.
I can provide live evidence screenshots from my current game. Fully pillaged Mach’s 4 Ancient Greek cities at start of the Exploration age, now the age is about to end and he hasn’t repaired anything 😳 He has been in negative gold for a while, does Deity AI get a break? It doesn’t seem game over for them when go bankrupt which is good.

I think he gave up and went “screw it they’ll get auto repaired at age transition anyway” 😆

P.S. been playing super epic and fun game w/ 2.05 and latest patch , will post about it later
 
I can provide live evidence screenshots from my current game. Fully pillaged Mach’s 4 Ancient Greek cities at start of the Exploration age, now the age is about to end and he hasn’t repaired anything 😳 He has been in negative gold for a while, does Deity AI get a break? It doesn’t seem game over for them when go bankrupt which is good.

I think he gave up and went “screw it they’ll get auto repaired at age transition anyway” 😆

P.S. been playing super epic and fun game w/ 2.05 and latest patch , will post about it later
I've seen it too. I'm aware of the problem. It's just a base game problem as far as I know. The things I've tried so far to improve it have not worked. I must try more things.
 
Aside from possible poor treasure managment of AI, I saw in a Lets Play (and experienced myself today) a bug with purchasing partly constructed items, which can cause you to go into debt: The UI displays a discounted price for purchase if you have partly prebuilt something, but if you actually buy the item, then the undiscounted price gets deducted, which can send you in a negative treasury provided your are low enough on gold. Not sure if the AI ever considers a purchase after having started a construction, but if, then it might run into that bug as well.
I purchase partially built buildings all the time, didn't notice the bug.. do you know whether it is bugged 100% of the time or sometimes? Will pay attention next time I do it.
 
Aside from possible poor treasure managment of AI, I saw in a Lets Play (and experienced myself today) a bug with purchasing partly constructed items, which can cause you to go into debt: The UI displays a discounted price for purchase if you have partly prebuilt something, but if you actually buy the item, then the undiscounted price gets deducted, which can send you in a negative treasury provided your are low enough on gold. Not sure if the AI ever considers a purchase after having started a construction, but if, then it might run into that bug as well.
Never been I thing for the AI. All my work is trying as hard as I can to get the AI to actually spend their money.
 
Since the patch a few people have reported there has been more forward settling.

For the next few hours I will work on this and try to get it back to where it was before the patch.
 
Never been I thing for the AI. All my work is trying as hard as I can to get the AI to actually spend their money.
I too have been consistently seeing bankrupts AI in my games.

Just closed off exploration age early at deity, and 3 of the AI are broke. 1 I caused, but the other 2 literally mismanaged their funds.

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P.S. In auto plays I imagine the AI isn't getting fully pressure tested. A human can push the age forward fast and most AI are slow to colonize. I will play Modern age nevertheless to see how the patch changed things.
 
I left a rating at your modsite, I didn't know there was forum discussion for the mod as well.

I had the forwards settling in one of my recent games against Ashoka, World Conqueror and Napoleon. Ashoka was down on his last city and I guess, it was a last try of escape, but Napoleon was doing very good with 4-5 cities, and then started border hopping other Leaders to settle cities. Antiquitiy Age mainly. With the Combat stoppage of Ai, it feels like it does that when it has too much to chew on in front of him. As in, it can't process everything what's in front of him, and instead of making a decision, it decides to idle out. Sometimes it tries to make an escape if they are low, but sometimes they just tank what they can till they die.
For border hopping, it's reasonable if they are out of locations near them. When I watch autoplays, that's the moment it feels acceptable. They want to expand, they have no room.

I have seen some more things to change in autoplays and have a beta version working on it.

I haven't readdressed combat yet as I can only really get one thing fixed at a time, so focused on settles.
 
I have a new beta if anyone is available to test it. It's now the work week, so I am very busy at my job, but it has the work I did this weekend.

I am also buying a new computer since my computer is 10 years old, and autoplays and later eras just don't work well. With the new machine, I'll be able to test more effectively later eras.

If you are using civmods, you will need to lock the version in it so it doesn't replace it so you can test betas reasonably.
 

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Autoplays moving so much faster. it's pretty. i can watch the ai not find the ruins even though they are right next to it. This is wild. Also wide screen, i can watch the whole map. so crazy
 
Autoplays moving so much faster. it's pretty. i can watch the ai not find the ruins even though they are right next to it. This is wild. Also wide screen, i can watch the whole map. so crazy
That’s awesome! Yeah I noticed AI not picking up ruins too sometimes, it’s inconsistent, they just get distracted by something else and deprioritize?

Popping ruins is huge bonus especially early game and an essential part of deity strategy for sure, so improving AI has big impact down the line. If not only for buffing AI but denying the human those boosts.
 
Ahhh I see that makes sense now.. does AI get the narrative events and choices too? That’s comforting to know actually, I had assumed they were for human only.
 
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