notque
Artificially Intelligent
- Joined
- Nov 13, 2005
- Messages
- 2,187
Can you please communicate what you believe the problem is here?
Can you please communicate what you believe the problem is here?
it's a high bonus settle. It's in exploration, where i have to let the chains off the ai because of distant lands. They need to be able to settle in awkward locations.He founded his town center right next to my claimed silver, which eats one of his tiles? Hadn’t seen that before
I've seen this a couple of times in my current game. And then in modern, the AI attacked and took my city on the small island! I agree in exploration and beyond, AI (and human) will just settle where they can find space and a reasonable output -- and there are other treasures to gain from that city.it's a high bonus settle. It's in exploration, where i have to let the chains off the ai because of distant lands. They need to be able to settle in awkward locations.
The majority of my settle work is in antiquity, because once you get to exploration, you have to let the AI do it's thing.
If the settling still does not considered owned tiles in it's evaluation, there are lots of things that would make the math very different there.It seems like settling inland on the island was a mistake, are coastal settles still discouraged in exploration? Resource wise this settle is identical to the one a tile SE, trading a fish for a niter (can’t imagine there is code to factor in likelihood of getting that niter before the player does).
I second this, it is a huge missed opportunity atm for the AI. They could cause a LOT more pain and trouble by pillaging. I have seen this done zero times in my games by the AI. (Only pillaging I’ve seen is from natural disasters or myself.)Is there a way to get the AI to pillage more? It's getting kind of urgent with the emergence of Bulgaria.![]()
I've tried several ways. None have worked. I believe it's on the DLL side that firaxis will have to fix by creating a tactical move for pillaging.Is there a way to get the AI to pillage more? It's getting kind of urgent with the emergence of Bulgaria.![]()
I can provide live evidence screenshots from my current game. Fully pillaged Mach’s 4 Ancient Greek cities at start of the Exploration age, now the age is about to end and he hasn’t repaired anythingEdit: Which also reminds me, the AI isn't repairing well either. That's another thing I've been trying to help, and it isn't working too well. I will have to work on that more.
I've seen it too. I'm aware of the problem. It's just a base game problem as far as I know. The things I've tried so far to improve it have not worked. I must try more things.I can provide live evidence screenshots from my current game. Fully pillaged Mach’s 4 Ancient Greek cities at start of the Exploration age, now the age is about to end and he hasn’t repaired anythingHe has been in negative gold for a while, does Deity AI get a break? It doesn’t seem game over for them when go bankrupt which is good.
I think he gave up and went “screw it they’ll get auto repaired at age transition anyway”
P.S. been playing super epic and fun game w/ 2.05 and latest patch , will post about it later
I purchase partially built buildings all the time, didn't notice the bug.. do you know whether it is bugged 100% of the time or sometimes? Will pay attention next time I do it.Aside from possible poor treasure managment of AI, I saw in a Lets Play (and experienced myself today) a bug with purchasing partly constructed items, which can cause you to go into debt: The UI displays a discounted price for purchase if you have partly prebuilt something, but if you actually buy the item, then the undiscounted price gets deducted, which can send you in a negative treasury provided your are low enough on gold. Not sure if the AI ever considers a purchase after having started a construction, but if, then it might run into that bug as well.
Never been I thing for the AI. All my work is trying as hard as I can to get the AI to actually spend their money.Aside from possible poor treasure managment of AI, I saw in a Lets Play (and experienced myself today) a bug with purchasing partly constructed items, which can cause you to go into debt: The UI displays a discounted price for purchase if you have partly prebuilt something, but if you actually buy the item, then the undiscounted price gets deducted, which can send you in a negative treasury provided your are low enough on gold. Not sure if the AI ever considers a purchase after having started a construction, but if, then it might run into that bug as well.
I too have been consistently seeing bankrupts AI in my games.Never been I thing for the AI. All my work is trying as hard as I can to get the AI to actually spend their money.
For border hopping, it's reasonable if they are out of locations near them. When I watch autoplays, that's the moment it feels acceptable. They want to expand, they have no room.I left a rating at your modsite, I didn't know there was forum discussion for the mod as well.
I had the forwards settling in one of my recent games against Ashoka, World Conqueror and Napoleon. Ashoka was down on his last city and I guess, it was a last try of escape, but Napoleon was doing very good with 4-5 cities, and then started border hopping other Leaders to settle cities. Antiquitiy Age mainly. With the Combat stoppage of Ai, it feels like it does that when it has too much to chew on in front of him. As in, it can't process everything what's in front of him, and instead of making a decision, it decides to idle out. Sometimes it tries to make an escape if they are low, but sometimes they just tank what they can till they die.
That’s awesome! Yeah I noticed AI not picking up ruins too sometimes, it’s inconsistent, they just get distracted by something else and deprioritize?Autoplays moving so much faster. it's pretty. i can watch the ai not find the ruins even though they are right next to it. This is wild. Also wide screen, i can watch the whole map. so crazy