Here's a summary of my ANT and EXP games with
1.2 vanilla (first game w/o RHQ mod, for future comparison purposes). Deity, Continents, all standard, only UI mods. Screenshots attached.
Most hostile, challenging and FUN game ever! Diplomacy was not on my side. Everybody hated me, I was always reactive never proactive. Complete bloodbath and I was on the wrong side of it. Very stressful, I played it like chess thinking my every single move and pulling my hair. Did a lot of appeasing in EXP.
ANTIQUITY
The lead AIs went over their cap, good yields. AI continues to do well in ANT, no complaints here other than the usual tactical stuff I won't get into here. (e.g. commanders, embarking, naval, lack of pillaging) The strategic/victory AI problems start in EXP, as pre-patch.
EXPLORATION
The good = First Civ 7 game I had to give away a town to make the AI stop from destroying me!! Check out screenshot of Charlie coming at me with his cavalry. 2 more turns and I would have lost 2 precious settlements. Charlie had mercy on me.
AI yields are great. Lead AI cul/sci triple mine. HOWEVER...
The bad = Despite high yields, the AI still cannot translate this into legacy points. i.e. they cannot punch their weight. I dominated here once again. 2 reasons for this:
1. The AI's desire for expansion fizzles in EXP, it doesn't keep up with the pace / the human. As you can see from the minimap, very little effort to settle distant lands from both sides, despite empty space. All AI ended the age BELOW THEIR CAP. This can be easily avoided. I will look for this when I play RHQ mod and hopefully improvement.
2. Related to above, extremely slow to generate treasure points. This has not changed post patch.
Next I will finish Modern to complete this benchmarking (not holding my breath but want to have a post patch point of reference) and start a new game later this week with the RHQ 2.07.
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End of ANT legacies:
End of EXP yields, legacies, rankings
End of EXP map
Charlie attacks and has mercy on me