Rhye's and Fall from Heaven?

Ekolite

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A standard game of FFH starts just after the civs in the game have left their cave homes of the Ice age and climbed out into the world above. I find it strange that they all surface and begin to devellop at the same time.

Wouldn't it be interesting if, during the Ice stage of development, a scenario was created to be similiar to Rhye's and Fall of civilization. Instead of everyone leaving at once, civs would spawn at different times throughout the game with only a few being present at the very beginning.

It would be even better if the civs could have historical victory conditions like they do in Rhye's.

How this would work would be that some civs start off at the begining with very limitted resources such as settlers and units. The civs that were strong during the age of ice, of the top of my head, were the doveillo and the amurites. The Illians were mostly destroyed so I'd imagin they'd need to regroup a bit before ''spawning''.

Then as the game continues, orc barbarians would begin to trouble some amurite towns. There would be waves of barbarians every so often until Jonas becomes the leader and begins to organise them. The orcs would then ''spawn'', with more resources then the original civs to make up for their later start.

Civs that I think would spawn later on are the calabim (their vampires lords are immortal and so would see no rush to venture blindly into the unknown, they'd make sure they were prepared first) and the Bannor.

When the bannor spawn, it would be fitting for them to leave some sort of Hell gate at their spawn location, that demons would occasionally attack from.

Later on in the game the infernals and angels could spawn in a similiar way.

many nations, like the hippus and malakim, would be barbarians before they officially spawned to represent them before they were united and turned into a civilization.

Any thoughts?

Would this even be possible?
 
I don't know if this is possible, but... sounds good. Might be worthwhile.
 
This is what the Warhammer Fantasy Battles team is trying to do. Unfortunatly they dont have a really great coder becasue the team leader, Ploeperpengel just left.
 
Any coders (or artists) who want to work on the Warhammer mod would be much, much appreciated!

We have a ton of design ideas, but they reach a little further than our capabilities.

And there's still a lot to do before even getting to the Rhyes stage.
 
Umh, isn't this a Fall from Heaven forum? And seriously: maybe we should discuss how this can be done? Mixing FfH with Rhye's? It sounds cool.
 
This is a great idea, though would probably be a considerable undertaking.

The Bannor would have to spawn from a hellgate from the Clan's capital, so i dont know how that would work. They might just have to appear in a tile next to Braduk and automatically start at war with each other.
 
I would love if the engine of RFC could be implemented in FFH
 
Umh, isn't this a Fall from Heaven forum?

Well, the Warhammer mod is basically a FFH modmod, so there are probably overlapping interest groups. Its a bit easier to implement there because there is an established world map, detailed history and some obvious victory goals for different factions (eg Sylvania eliminate the Empire, dwarves hold the main big mountain chain, etc)

FFH lore doesn't have an established geography or closely pinned down history. It would also be hard to set victory goals for factions that feel flavorful. There are a bunch of Erebus maps floating around, but none particularly "canon".
 
This is a great idea, though would probably be a considerable undertaking.

The Bannor would have to spawn from a hellgate from the Clan's capital, so i dont know how that would work. They might just have to appear in a tile next to Braduk and automatically start at war with each other.

Well, it doesn't have to be like that. The Bannor would just... appear. Like all civs in Rhye's - they just start to be there, in a random location in the world. Am I right? I don't really play Rhye's much, but the idea of mixing the two mods is very interesting.
 
The Bannor would just... appear. Like all civs in Rhye's - they just start to be there, in a random location in the world. Am I right? I don't really play Rhye's much, but the idea of mixing the two mods is very interesting.

The idea of Rhyes is to replicate a broad take on actual history, with civs spawning in historically appropriate areas/times, with historically appropriate victory conditions. Random location spawning kindof kills the whole feel of Rhyes.
 
The idea of Rhyes is to replicate a broad take on actual history, with civs spawning in historically appropriate areas/times, with historically appropriate victory conditions. Random location spawning kindof kills the whole feel of Rhyes.

Yeap, this would be best in a lore correct Erebus but really it would be an interesting take and new approach even on random map. Empires rising and falling, crumbling in civil wars and such. And getting divided, civil war between Amurite Republic and Ashen Veil Amurite dictatorship could end with establishment of two Amurite states.
 
Just to clarify, I was thinking of a set map like in Rhye's, with fixed starting dates and locations. However, a random map one would also be quite cool.
 
Umh, isn't this a Fall from Heaven forum? And seriously: maybe we should discuss how this can be done? Mixing FfH with Rhye's? It sounds cool.

well, just as a side note:
Ploe and me both worked on WHFB and we would both not mind anyone becoming interested in supporting the rest of what is left of WHFB´s crew...
and he is definitely right in saying that RFC is better suited for whfb...

anyway ;)
 
I'd personnally love just having Civs come out of developped barbarians, as in the Revolutions mod. Especially if the Civ was chosen flavorfully depending on the environment.

Then I think I'd begin all my games in Large or Huge maps purposefully underpopulated and with "barbarian world" on :)
 
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