Opera
Deity
- Joined
- Sep 21, 2008
- Messages
- 4,643
Bugs:
Texts:
Cosmetics:
Those are preliminary stuff. I just re-played a game with Zhou, catastrophic again. They suffer a lot from number of cities maintenance... But I may just have played it badly, too many cities perhaps. I'm wondering about founding Beijing 1 tile NE of the starting position, grabbing the two wheat, the deer, the gold and the copper in the same area.
I also had a kinda big inflation... any idea why? (check the attachment)
Qin's really scary when it comes to size... (attachment again) Also, I think it benefited largely from the Military civic. Speaking of civics, here are my thoughts for now:
Military is a bit too strong, I'd decrease the prod bonus to 20%. Or 30% but removing the free XP, that's just a tad too strong if combined with Barracks and Divine Cult... Remember that Divine Cult also give +20% unit prod speed if state religion is present... So, for example, Qin's capital had +60% unit prod speed and they gained +5XP right from the beginning.
Nobility seems week, perhaps +1 and +2 per specialist would be more attractive? I think another bonus would be need though; its value isn't high by AI standards (you can see that if you have chipotle activated and are holding CTRL while hovering some territory).
Divine Cult has to lose the '+(x) per religion in each city' thing, it doesn't fit imo. It should even be the reverse, more unhappiness from non-state religion. Like Military, I think it shouldn't both increase unit prod speed and unit XP. I'd make those two civics complementary, more XP from Military and more speed from Divine Cult.
That's all for now, I'm playtesting Tibet...
Edit: Not sure Religion fits as a legal civic. Imo, its '+1 with state rel' overlaps with other religious civics.
Edit2: Zhou's AI was better than me
- XML error: CIVIC_HEREDITARY_RULE in LeaderHeadInfos
Texts:
- TXT_KEY_ASIA_MOD (scenario's desc) missing
- TXT_KEY_DN_IND08 missing (Zhou)
- TXT_KEY_DN_GRE08 missing (Vietnam)
- TXT_KEY_DN_PER008 missing (Qin)
- ... In fact, many txt_key in the same flavor are missing, perhaps you missed them somewhere?
Cosmetics:
- Vinayadutya's button doesn't match its leaderhead (it's using Indravarman's button)
- Akbar's button still pink
Those are preliminary stuff. I just re-played a game with Zhou, catastrophic again. They suffer a lot from number of cities maintenance... But I may just have played it badly, too many cities perhaps. I'm wondering about founding Beijing 1 tile NE of the starting position, grabbing the two wheat, the deer, the gold and the copper in the same area.
I also had a kinda big inflation... any idea why? (check the attachment)
Qin's really scary when it comes to size... (attachment again) Also, I think it benefited largely from the Military civic. Speaking of civics, here are my thoughts for now:
Military is a bit too strong, I'd decrease the prod bonus to 20%. Or 30% but removing the free XP, that's just a tad too strong if combined with Barracks and Divine Cult... Remember that Divine Cult also give +20% unit prod speed if state religion is present... So, for example, Qin's capital had +60% unit prod speed and they gained +5XP right from the beginning.
Nobility seems week, perhaps +1 and +2 per specialist would be more attractive? I think another bonus would be need though; its value isn't high by AI standards (you can see that if you have chipotle activated and are holding CTRL while hovering some territory).
Divine Cult has to lose the '+(x) per religion in each city' thing, it doesn't fit imo. It should even be the reverse, more unhappiness from non-state religion. Like Military, I think it shouldn't both increase unit prod speed and unit XP. I'd make those two civics complementary, more XP from Military and more speed from Divine Cult.
That's all for now, I'm playtesting Tibet...
Edit: Not sure Religion fits as a legal civic. Imo, its '+1 with state rel' overlaps with other religious civics.
Edit2: Zhou's AI was better than me