So I have taken some prework from other great guys of this forums and made a more advanced version of Rhye's converted earth map. It is acually cool that the unique abilities really help the civs on their true starting positions. I find this one quite immersive.
Features:
- large map
- very rich with ressouces which is necessary for balancing the little space of many civs. Espeacially boosted south america, the Pacific, Siberia and most starting positions.
- more dynamic start (except for the civs of the new world, every civ start with a worker and 100 culture as well as animal husbandry+trapping)
- all natural wonders (grand mesa --> ayers rock)
- game start: 4000 B.C.
- 7 city states (those where the competition for land is not that high)
included civs: 22 at their true starting positions, including all dlc (polynesia starts at new zealand for balancing purposes; vikings in sweden)
not included: ottomans (sry, sully too little space for you); amerika (kills immersion)
misc: new world civs have intentionally less good starting positions, no techs to start with, no culture and no worker
I think its advantagous to combine this szenatio with some mods. I propose minimal city distance=2 and lower city defense (Since my modding skills are limited I downloaded something and changed it by hand with the text editor).
I would be really glad if someone tries this and proposes some more good mods.
Features:
- large map
- very rich with ressouces which is necessary for balancing the little space of many civs. Espeacially boosted south america, the Pacific, Siberia and most starting positions.
- more dynamic start (except for the civs of the new world, every civ start with a worker and 100 culture as well as animal husbandry+trapping)
- all natural wonders (grand mesa --> ayers rock)
- game start: 4000 B.C.
- 7 city states (those where the competition for land is not that high)
included civs: 22 at their true starting positions, including all dlc (polynesia starts at new zealand for balancing purposes; vikings in sweden)
not included: ottomans (sry, sully too little space for you); amerika (kills immersion)
misc: new world civs have intentionally less good starting positions, no techs to start with, no culture and no worker
I think its advantagous to combine this szenatio with some mods. I propose minimal city distance=2 and lower city defense (Since my modding skills are limited I downloaded something and changed it by hand with the text editor).
I would be really glad if someone tries this and proposes some more good mods.