Rhye's of Civilization - the fastest loading mod Expanded - PART II

I admire Rhye's concistency with this mod. I find it refreshing. I only have one (maybe two) complaint(s) about it. When I'm playing it, I constantly re-meet the same nations. Regardless of who I'm playing as, this happens. I even go into Worldbuilder (I know, cheating...) and put scouts along the borders. Within turns, they're "meeting" me again. Also, and I understand the difficulty of this aspect, not every Civilization is in the mod, but I appreciate what has been done. It's not a problem, just an observation.

yeah wrong forum!

Anyway, patch it, and the problem you said will be fixed
 
yeah wrong forum!

Anyway, patch it, and the problem you said will be fixed

maybe if he is playing on a random map, he probably has the culturally linked function on. If he is playing on the Earth Map so help me god.
 
Rhye's of Civilization is a great mod, especially the Earth map with the 31 civs which is completely above and beyond. The only thing is, yes, it is REALLY super fast at the beginning, and certainly very fast even into the middle ages, but as soon as you hit the age of colonialism, it takes AT least 45-50 seconds for one turn. I didn't even bother waiting around to see what the wait times would be like by the time I could build destroyers and infantry (I don't even want to know).

Too bad, I was having so much fun playing as Japan, I managed to create an imperial pacific empire, establishing spice and dye colonies all around the philipines and such, it was SOO fun you have no idea. And then, it started to take 30 seconds to load, 40 seconds, 50 seconds, when it got to a minute to load I just said screw it, it was just too much waiting.

Sometimes you know when the game is taking some time to load you don't mind because it gives you some time to think, but a whole minute for each turn, please, I'm not mentally challenged.

ANyway great mod, I'll Have to play it in 10 years when computers are 100x more powerful than mine (mine is about as good as it gets right now (can play crysis, everything, full graphics)).

but yeah, thanks rhye, at least for half of a playable game, either way I really enjoyed it, especially the way you could build colonial empires, sweet!
 
I'm a newbie. I know most everyone here are elite veterans at playing Civ3. My version is still original (Vanilla) with no mods. I love the game, but was wondering is there a mod for loading the actual theological world map from pangea to the modern land formation? and is there a certain order to load mods? I am getting the expantion packs definitely..if I can find them. thanks for any input.
 
ANyway great mod, I'll Have to play it in 10 years when computers are 100x more powerful than mine (mine is about as good as it gets right now (can play crysis, everything, full graphics)).

I think your computer is not up to par. :mischief: Take 10 seconds to go here and download the engine specs display program.
I bet if you show us your specs they won't be as great as you think.
(use the 'easy upload' function to upload the' prtscreen' you take of the programs readout.)

You need a large L2 cache (atleast 1mb) and fast processor (atleast 3.2)to play civ3 at those levels.
 
.....

I´am playing as russia and captured some cities and traded some too.
the captured ones doesnt produce culture, not with buildings/sacrifices.
just the traded cities produce culture.

this didn´t happen to me, as i played as england.

some one has a tip for me?
 
.....

I´am playing as russia and captured some cities and traded some too.
the captured ones doesnt produce culture, not with buildings/sacrifices.
just the traded cities produce culture.

this didn´t happen to me, as i played as england.

some one has a tip for me?

the cities (traded or captured) if it has culture effective buildings in their panel, it produces culture. So always check what the captured or traded city has in its improvements box.

No culture improving buildings (such as granary or marketplace), means no culture

This is really the default of civ3, not of Rhye's.
 
I dl'd the mod and unloaded it in my conquests scenrios folder the message comes up telling me it is in my civ content file and I go there and nothing I have civ3 complete please tell me what I did wrong thanks
 
I dl'd the mod and unloaded it in my conquests scenrios folder the message comes up telling me it is in my civ content file and I go there and nothing I have civ3 complete please tell me what I did wrong thanks

make sure its Civilization Complete/Conquests/Scenarios

it should work like that 100%.
 
Thats how it is and it still doesnt work is there another file I am supposed to dl . I would like to show a screen on how the mod folder looks but I dont know how to do that
so I will tell you the icon in the folder says RoC setup I open it installs and tells me it should be in my civ content I Igo to civ content and nothing is there :mad: :mad: :mad:
 
For a screenie hit Prnt Scrn up on the top right of your keyboard then go to Paint and hit Ctrl + v. Look around in your Conquests\Scenarios directory, it should be there.
 
Oh boy....I just can't believe how great this mod is.

Dynamite!

Word serious. This mod is the gold standard in which they would all get judged.

+Good news. Today theirs lots more of this quality that measure up .Plus ... Nowadays without the BIC sacrifices Anyone can play a mod at Rhyes speed.

Floss any blazin fast mono processor with impressive L2 caches and you'll be sayin "huh, wheres my turn time gone? Now when am I suppose to warm up my coffee?"
 
a Question if I may:


Can I change the graphics (don't like them to much) while also playing a normal random map scenario and still gain some significant `loading speed improvement from it?

ty
 
Which graphics? If you're reffering to the terrain then different graphics will neither detract nor add to the loading time. And did you mean in the middle of a game?
 
No not in the middle of a game, ofcourse not. Though I actually think it would work.

And what about the scenario map? All the tests are done on world maps.
Can you still play and gain an advantage on random scenarios and how are the resources affected by that (as it's written here, the resources are addapted to the real world, or something).
 
No not in the middle of a game, ofcourse not. Though I actually think it would work.

And what about the scenario map? All the tests are done on world maps.
Can you still play and gain an advantage on random scenarios and how are the resources affected by that (as it's written here, the resources are addapted to the real world, or something).

Yes it will still be faster then a average random map from the usual celeb mods or default vannila civ. The reason is the BiC adjustmetn(editer) are suited to lower the amount of cities in play at the start. You can build on less tiles, or you have to clear the forests before you can plop down a city, that kind of thing stops accumulation of task durin interturn thus, makes it faster
 
It's really strange, I try playing this map and the game is slow as hell, right from the very start. My PC isn't exactly state-of-the-art (Pentium 4), but it doesn't have those same issues with the Medieval European Mod. And that's 31 civs too. What might be the problem?

(btw. crazy shield number for building Settlers!)
 
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