DanoWisdom
Chieftain
This mod looks great...but I can't download it. I've tried twice, and after the download, the biq's are nowhere to be seen, and the game doesn't show up in civ-content. What am I doing wrong?

This mod looks great...but I can't download it. I've tried twice, and after the download, the biq's are nowhere to be seen, and the game doesn't show up in civ-content. What am I doing wrong?![]()
Cool Mod!!!I'm really enjoying this one. Not only are the load times good (I never really minded slower mods) but flavors for units and the second UU's are what I really like. More UU's really make sense...after all, none of the included civs would be known to us today if they only had a single military greatness. I am kind of disappointed in the second UU for England though. I know that the longbow was a defining factor of Englands warfare, but what about the Redcoats? IMHO, it was the Redcoats that helped bring England into their Imperial Era.
One question...Do none of the unit lines upgrade to Mech Infantry? I assumed that modern Inf would, at some point, become Mech Inf.
Anyway, Thanks again for this wonderful mod.
You're in the same boat as a bunch of us here at Civfanatics.
I'm not so sure about the upgrade lines...lemme check in the editor... ... ... No, I think there's a whole new line of units that starts with an Armoured Car in the late Industrial Age that upgrades to your Mech Infantry.
The balance of the mod is partly based off the cost of settlers and workers. If you get a desert start I would suggest starting over.
I noticed two VERY frustrating flaws with this mod that should be adressed (but obviously never will since this game was made when I was running around in diapers)
First and foremost, trading with most civilizations is near impossible as they do not seem to build themselves ports (either that or the capitol has to be a city on the coast, I'm not sure whats causing it to screw up)
Second is that there is not limit to the number of barbarians that can spawn in camps, so I've seen barbarians in excess of 40 or 50 in a single camp!
On a final note I would like to add that playing the game on the Earth mode is -seriously- the most frustrating thing ever, concerning a mod. Its super fun and exciting in the beginning, however, once you reach the age of exploration (the funnest part of any CIV game) it takes almost a minute to load each turn.
WHATS THE POINT???
Anyway I don't know why I'm telling u people this and I'm sure the creator of the mod will never read this as I am sure he is relaxing somewhere in a retirement home.
Lol, pardon the exagerations...
I noticed two VERY frustrating flaws with this mod that should be adressed (but obviously never will since this game was made when I was running around in diapers)
First and foremost, trading with most civilizations is near impossible as they do not seem to build themselves ports (either that or the capitol has to be a city on the coast, I'm not sure whats causing it to screw up)
Second is that there is not limit to the number of barbarians that can spawn in camps, so I've seen barbarians in excess of 40 or 50 in a single camp!
On a final note I would like to add that playing the game on the Earth mode is -seriously- the most frustrating thing ever, concerning a mod. Its super fun and exciting in the beginning, however, once you reach the age of exploration (the funnest part of any CIV game) it takes almost a minute to load each turn.
WHATS THE POINT???
Anyway I don't know why I'm telling u people this and I'm sure the creator of the mod will never read this as I am sure he is relaxing somewhere in a retirement home.
Lol, pardon the exagerations...
I noticed two VERY frustrating flaws with this mod that should be adressed (but obviously never will since this game was made when I was running around in diapers)
First and foremost, trading with most civilizations is near impossible as they do not seem to build themselves ports (either that or the capitol has to be a city on the coast, I'm not sure whats causing it to screw up)
Second is that there is not limit to the number of barbarians that can spawn in camps, so I've seen barbarians in excess of 40 or 50 in a single camp!
On a final note I would like to add that playing the game on the Earth mode is -seriously- the most frustrating thing ever, concerning a mod. Its super fun and exciting in the beginning, however, once you reach the age of exploration (the funnest part of any CIV game) it takes almost a minute to load each turn.
WHATS THE POINT???
Anyway I don't know why I'm telling u people this and I'm sure the creator of the mod will never read this as I am sure he is relaxing somewhere in a retirement home.
Lol, pardon the exagerations...
Military conquest it is. Brilliant suggestion! Thanks!![]()
Though changing settler costs is rather a simple tweak if you still want help with that.