Is there a mapscript for a map with LOTS of resources? I mean Acularius' GEM levels of resources, beyond 50% of the tiles (I would even play around with 70-80% resource coverage).
Alternatively could someone give me a hint where I have to adjust a mapscript to do this (and still remain variety and not just fill everything in a radius of 5 tiles with deer or something) or where I can find documentation for that.
I would play GEM but my main issue is performance around early Industrialization.
Also a bit change in map layout wouldn't be horrible - real starting locations are cool but a bit random terrain isn't bad either
Edit: I just found a BonusBonus variable in the PerfectWorld2 map script that seems to do what I want. It still clumps a lot of similar resources in the same place. I'd ideally had each resource max 2-3 times in a 6x6 area (=~city radius)
Alternatively could someone give me a hint where I have to adjust a mapscript to do this (and still remain variety and not just fill everything in a radius of 5 tiles with deer or something) or where I can find documentation for that.
I would play GEM but my main issue is performance around early Industrialization.
Also a bit change in map layout wouldn't be horrible - real starting locations are cool but a bit random terrain isn't bad either
Edit: I just found a BonusBonus variable in the PerfectWorld2 map script that seems to do what I want. It still clumps a lot of similar resources in the same place. I'd ideally had each resource max 2-3 times in a 6x6 area (=~city radius)