1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

RifE plus BUG mod?

Discussion in 'Rise from Erebus Modmod' started by rmunn, Mar 7, 2010.

  1. rmunn

    rmunn Chieftain

    Joined:
    Aug 7, 2009
    Messages:
    59
    Ever since I discovered the BUG mod, it's been my favorite "mod" (in quotes because it doesn't actually change any gameplay, just the interface) of all time. I'm hooked on the BUG interface, to the point where I can hardly stand to play with the "standard" Civ IV interface now. So most of the time when I want to play FfH, I load Wildmana (since it has incorporated the BUG interface).

    I'd love to play with some of the new civs added in RifE, but whenever I load RifE I see the standard Civ interface and think "Where are the tick marks on my research bar? Where's my GP progress indicator at the top of the screen? Where's my "actual bonus" view on the +:culture: that buildings will give, taking into account my civics and/or other buildings? Where's my customizable F1 screen? Where, in short, is the interface I've come to depend on?" And even though I'd like to play the new civs (Mechanos look especially fun), I end up quitting RifE and playing Wildmana again just so I can have the interface I'm used to.

    Are there any plans to merge BUG into RifE, the way Sephi has done with Wildmana?
     
  2. Sarisin

    Sarisin Deity

    Joined:
    May 15, 2006
    Messages:
    2,796
    Location:
    NJ
    I think some of these are in RiFE.

    I know the GP progress indicator is which also shows the wacky percentage of getting each type of GP (almost always goes against the highest %).
     
  3. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Honestly, I don't particularly care for all the features added by BUG; The ones I like (notifications, GP bar) are already in. Only other one I'd be interested in is the cityscreen modification allowing you to check your actual food/hammers/etc output rather than traderoutes.

    If some other modder felt like porting Denev's bug mod over to RifE, I'd make sure to support it in future releases (as an addon, not the standard), but I don't have the time or the inclination to do it myself.
     
  4. lemonjelly

    lemonjelly Modding For Ethne

    Joined:
    Jan 5, 2008
    Messages:
    864
    Location:
    UK
    One thing I'd like to see is the lines on the tech bar, everything else I like is already in :)
     
  5. frekk

    frekk Scourge of St. Lawrence

    Joined:
    Jun 21, 2003
    Messages:
    3,151
    Location:
    Kingston, Ontario
    One thing I really miss is the field of view slider. Apparently it is not a difficult merge, or so I was told; I've managed it in regular civ mods, but adding to FF+ was beyond me. Too many changes in the relevant Python files to figure out where to drop the code.
     

Share This Page