Vermicious Knid
King
- Joined
- Feb 7, 2007
- Messages
- 782
So I was poking around tinkering with the XML the other day...trying to figure out why I wasn't having fun with the Kuriotates. The thought struck me that there are a LOT of interesting unique mechanics floating around...but they might not be attached to the right civs.
Example#1 The Kuriotates
lore: "Nomads and wanderers, the Kuriotates seach for a home throughout Erebus. They prefer small enclaves, shunning the complexity of urban centers. Luckily, their advanced technology allows flight through Airships, and their unique alliance with the Centaurs provides them superior mounted units."
The mechanic: They Kuriotates can only build a few cities, but they work a larger radius and can get HUGE. They can build an unlimited number of pop 1 settlements to exploit resources.
How this plays out: You end up with a small number of cities with huge populations, surrounded by enclaves (urban sprawl). You then build a number of settlements to procure resources for your densely-populated urban core.
So...yeah. Not really working out there.
Example#2 The Jotnar
Lore: "Jotnar are the giant kin, an assortment of races that is held together by a common ancestry and traditions. They live centered around small family groups called 'Steaddings' or 'Homestaeds', not seldom attracting some odd kin to their dwellings. Hill giants, Trolls, Fiery giants, Tritons of the sea .. even the mightiest of them - the Titans - might fall in under their banners once they unraveled the mystery of immortality. Tightly held together, slow to bear offspring and to come to action, their pure size make them a force to be considered."
The mechanic: Jotnar can build a virtually limitless number of cities, but they work a small area and are capped at size 8. You can't build any decent combat units, but you spawn Jot Citizens that can be upgraded to brutal combat monsters. Your spawn rate is determined by number of cities.
How this plays out: City spam. The more cities the better. You will usually find that your population dwarfs (both in size and number) neighboring empires. Once you get rolling it is all over for the opposition.
So...not really a lore win there either.
I might be crazy, but wouldn't it make sense to swap the two unique city mechanics here?
Example#1 The Kuriotates
lore: "Nomads and wanderers, the Kuriotates seach for a home throughout Erebus. They prefer small enclaves, shunning the complexity of urban centers. Luckily, their advanced technology allows flight through Airships, and their unique alliance with the Centaurs provides them superior mounted units."
The mechanic: They Kuriotates can only build a few cities, but they work a larger radius and can get HUGE. They can build an unlimited number of pop 1 settlements to exploit resources.
How this plays out: You end up with a small number of cities with huge populations, surrounded by enclaves (urban sprawl). You then build a number of settlements to procure resources for your densely-populated urban core.
So...yeah. Not really working out there.
Example#2 The Jotnar
Lore: "Jotnar are the giant kin, an assortment of races that is held together by a common ancestry and traditions. They live centered around small family groups called 'Steaddings' or 'Homestaeds', not seldom attracting some odd kin to their dwellings. Hill giants, Trolls, Fiery giants, Tritons of the sea .. even the mightiest of them - the Titans - might fall in under their banners once they unraveled the mystery of immortality. Tightly held together, slow to bear offspring and to come to action, their pure size make them a force to be considered."
The mechanic: Jotnar can build a virtually limitless number of cities, but they work a small area and are capped at size 8. You can't build any decent combat units, but you spawn Jot Citizens that can be upgraded to brutal combat monsters. Your spawn rate is determined by number of cities.
How this plays out: City spam. The more cities the better. You will usually find that your population dwarfs (both in size and number) neighboring empires. Once you get rolling it is all over for the opposition.
So...not really a lore win there either.
I might be crazy, but wouldn't it make sense to swap the two unique city mechanics here?