This is a very interesting mod.
And here I thought no one was developing enough ancient world mods!
But, if you were to a make a mod centered on Prehistory (12500 BC and after), what other techs might be available, besides axes, bows, and clubs, and tents?
Also, I think if you were to add the default game to your mod, wouldn't it be a bit like Next War, except backwards by every standard? In Next War, you would start in the ancient world and everything goes as it does until in the Future Era the mod comes up. This is a bit of the same thing, except first comes the mod and then the game.
How about a game completely centered in Prehistory, say, maybe, 12500 BC to 10700 BC?
I think it would be more interesting, and plus, you could add a dangerous Atlantis civ in the mod while you're at it to enhance the gameplay dynamics in a rather experimental way, albeit.
And here I thought no one was developing enough ancient world mods!
johny smith said:I am posting a new timeline that I think is good for Fabula Terra. Let me know if anyone feels different.
These are possible times if we go before permanent cities are built.
12500 BC Acheulean
64000 BC Levallois
33000 BC Aurignacian
18000 BC Magdalenian
10700 BC Mesolithic
This begins the default now.
7500 BC Neolithic
4300 BC Copper
2700 BC Bronze
1100 BC Iron
300 BC Antiquity
500 AD Dark
900 AD Middle
1300 AD Renaissance
1500 AD Discovery
1700 AD Enlightenment
1800 AD Industrial
1900 AD Machine
1950 AD Atomic
2000 AD Information
2025 AD Genetic
2050 AD Future
But, if you were to a make a mod centered on Prehistory (12500 BC and after), what other techs might be available, besides axes, bows, and clubs, and tents?
Also, I think if you were to add the default game to your mod, wouldn't it be a bit like Next War, except backwards by every standard? In Next War, you would start in the ancient world and everything goes as it does until in the Future Era the mod comes up. This is a bit of the same thing, except first comes the mod and then the game.
How about a game completely centered in Prehistory, say, maybe, 12500 BC to 10700 BC?
I think it would be more interesting, and plus, you could add a dangerous Atlantis civ in the mod while you're at it to enhance the gameplay dynamics in a rather experimental way, albeit.