Rise of the Homos(Development Thread)

Are they not one in the same? I believe I unintentionally "revived" this thread!
 
Dont know if anyone has seen this thread before:confused:

http://forums.civfanatics.com/showthread.php?t=342610


I am currently (just fooling around with RoM) to see if i can get a Stone Age Era in or not:crazyeye:

You mean something trying to be after cities form I assume. I don't think that is moving camps that start in 100,000 BC.

No Fabula Terra is not the same. Fabula Terra may include this in the future, or this may be a stand alone mod.
 
Not necessarily, no. And this thread didn't quite die yet, so you can rest assured you haven't performed necromancy :)

Refer to posts #164 & #165 in the previous page.

Technically, speaking, the spell resurrection is a Conjuration[healing] spell, as is raise dead.
 
Technically, speaking, the spell resurrection is a Conjuration[healing] spell, as is raise dead.

But if Arcane then I thought there is some possibility that it falls under the Necromancy school.

Either way the idea is a walking undead then if casting raising the dead. The idea has a high CR rating in originality. And it is still moving. So if is it alive or undead depends on Civ5.
 
Rise of the Homo's with civilizations like:

- The Girl-on-Girl Repubic of Lesbos
- The Queendom of Fire Island
- The Rainbow F(l)ag Nation

:p
 
Rise of the Homo's with civilizations like:

- The Girl-on-Girl Repubic of Lesbos
- The Queendom of Fire Island
- The Rainbow F(l)ag Nation

:p

You will love the Bonobo gatherings in game as well. It is a pure festival of love.
 
Well aside from toying around with lesbian fantasies, one of my favored since a long time was a 'nomad' unit for civ ... actually since discussing civ2proposals.txt (hosted lately by Jonathan Buckle) in the newsgroups some time ago. :D
The 'camp' unit in the Ghengis Khan scenario brought back my attention, but isn't what I am looking for:

Just a tiny addition to BtS - "Dawn of civilization", think of it as a prelude to the normal game.
(Human) players start with such a unit instead of a settler. This NOMAD collects just the resources of the tiles he finishes the turn on. The trade used to develop agriculture, irrigation & roadbuilding. Shields used to build just Scouts & Warriors. Food used to build (a limited amount of) settlers (when aformentioned techs available). Maybe reproduce itself ... play balance is challenged. Cities grow by 1 (with a growing foodbox), so in the same cycle time nomads may not simply double (with a constant foodbox).

As I understand it, an equivalent to this is ready (in principle?). Is it playable, I mean, do the AI players at least 'cooperate' or would it just work for the (single) human player? It would be perfectly ok for me to let the AI start untroubled normal with settlers!!! I catch up anyway.
Would it be possible to publish it in that frame for CIV4?
 
- The Rainbow F(l)ag Nation

Please explain how this can possibly be interpreted in a way not considered hate-speech?
 
Now THIS is necromancy :D what ever happened to this idea?
 
Hi all,

I am thinking about when I get free time again about reviving this idea, but if I would I would focus more on the just the beginning game. I probably would rename the eras something simpler. I was thinking for the example the Fire Age, Water Age, and etc for the beginning. I am thinking of reworking the entire system of what the default yields do instead of adding more AI. If it would get out the door, I would think I would end the mod with the first real city. Anyway just thought I would bounce the idea. I am thinking of something more along the lines of CivReboot.

I am thinking, there is no civ game to mod if the future so might as well mod this puppy to what you would of wanted. This one would focus on the god awful stupidity of the beginning in relation to realism. Basically lets change the basic mechanics at the core, and forget about the default game. If anyone would be interested. I doubt they will be, let me know. Yes you are correct if you think I do not care about the default Civ mechanics.
 
I am sorta writing this to remember it later, but here is what I was thinking of simple era ideas.

Four Eras
1-You have shelter and can hunt small animals. Big animals are too tough to kills.

2-You learn fire make better weapons. You can hunt anything. You go on some spirit quests perhaps.

3-Megafauna die off begins. You need small animals to help you find animals. You begin rafting on boats. You can make some improvements on the land as in building wooden structures.

4-The animals now are domesticated and you gain yields from them as well. You begin gathering wild plants which in some cases the domesticated animal helps find. You can plant somethings by the end but it does not produced high yields from plants.
You begin to have the ability to manipulate the terrain as in moving dirt and start a little mining.

5-You now can plant farms of the basic neolithic staples, and actually build a city like normal game. You have the ability to build stone improvements.

Anyway, caves would need to be added as a feature not an improvement. Just jotting these down to not forget in the future.
 
johny, how did your Fabula Terra project end up?

Dead in the water. Civ 5 is not really so moddable. No access to the dll means no Fabula Terra. The idea could still go on to Civ 4, but the majority of modders have quit civ 4. They like the shiny monkeys moving around in Civ 5 better.:lol:

Well anyway Civ 5 is total waste of time to me, and I doubt a Civ 6 will be any better on modding capabilities.
 
Dead in the water. Civ 5 is not really so moddable. No access to the dll means no Fabula Terra. The idea could still go on to Civ 4, but the majority of modders have quit civ 4. They like the shiny monkeys moving around in Civ 5 better.:lol:

Well anyway Civ 5 is total waste of time to me, and I doubt a Civ 6 will be any better on modding capabilities.

And if the DLL for Civ 5 is released?
 
And if the DLL for Civ 5 is released?

Right.:lol: No I don't seriously think they will ever release the ability to mod the dll. Maybe me poking them will help. They can prove me wrong then by releasing it.

Besides dll issues...well the game is just horrible to me.

I should say since everyone in the group gave up after waiting so long....some have considered saying forget Sid altogether, and just start working on their own game from scratch. That way all of the sources will be available from the very beginning.
 
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