Rise of the Ottomans (C3C)

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Nice map!:goodjob:

Might wanna seperate the Western Peloponnese from the mainland, tho.;)
 
Originally posted by Amenhotep7
Nice map!:goodjob:

Might wanna seperate the Western Peloponnese from the mainland, tho.;)

Western Peloponnese? Do you mean the Spartan land mass? If so, that's only semi-connected to the mainland. Units can pass to the other side at only two locations, but ships can pass through as well (sort of like Constantinople).
 
Originally posted by aaminion00


Western Peloponnese? Do you mean the Spartan land mass? If so, that's only semi-connected to the mainland. Units can pass to the other side at only two locations, but ships can pass through as well (sort of like Constantinople).
If it still look as it did in the preview you posted Jan 28, then ships can't pass it. This hasn't been possible since Civ 2. :rolleyes:
 
Originally posted by mrtn
If it still look as it did in the preview you posted Jan 28, then ships can't pass it. This hasn't been possible since Civ 2. :rolleyes:

:lol: shh... it will be passable once we place a city on that spot. ;)
 
this is a unit that I think will be much neede dby this scenario- the Venitian infantry man- he could act as a marine unit, giving Venice a good advantage in nval operation :D

Venitian_infantry.jpg
 
This is coming along well Aamion00! This is going to be fun to play :). I would have offered to help, but I am already in too many scenarios (sorry).

@Xen: Check your "Can't get on to the chat" thread.
 
@Gogf- tried it, dosent work :( seems I wont be on chat for a long while my friend :(
 
I have downloaded the map and see that it's quite impressive!

Couple of things, though. Only small tweaks, nothing to worry about;

1. You should add the Van lake on Anatolia; it's even bigger than the Tuz (Salt) Lake. It's located to the east.
2. Upper parts of the Caspian sea should have marshes.
3. You might want to change the looks of Cyprus a little. Add two more squares to the bottom and delete one to the west, maybe?
4. The Balkans should be full of trees. It should be very, VERY lush.
5. Sinop (the northern tip of Anatolia) should be a little "more" to the north. I mean, an extra tile or two would make it perfect.
6. The black sea coasts should be very very lush. Grasslands instead of plains. Even forests all over! Trebizond (Trabzon) should be covered in marshes.
7. The eastern parts of Anatolia should have "ice capped mountains". Just to give the effects :)
8. You can delete the eastern tile of the Tuz Lake to make it more realistic.
9. The southern parts of Iraq should have more deserts with floodplains. Same applies for the south of Egypt a little bit (like 2 more squares of desert?)
10. You forgot couple of ocean tiles here and there on the mediterranean. Also, some coast tiles are visible on the top left corner of the map.

I like the way you added Corfu in :D


Since the map is done, I think we should start plotting out the tech tree first, as aaminion00 has suggested. Then we can discuss the units and add them to places necessary.

Oh, by the way, I love Xen's idea for the Venetian unit.
 
Originally posted by SpincruS

10. You forgot couple of ocean tiles here and there on the mediterranean. Also, some coast tiles are visible on the top left corner of the map.

I tried to do everything on your list, and I'm about to release a general game version. But this last one I don't agree with. I didn't include ocean tiles because the Mediterranean sea is... well... a sea, not an ocean. As for the coast tiles visible in the top left corner of the map, that's the fault of the terrain that i can't change. It comes with Conquests.
 
Hehe, what I actually ment was that there are actually some ocean tiles on the Mediterranean which have to be removed ;)
 
I'm not able to do anything today, and possibly tomorrow, sorry. :(

The project will get rolling again by the weekend at the latest.
 
1st Age Buildings:

Mosque (Islam)

A wonder only available to the Islamic civs. It acts as a temple.

Monastery (State Religion)

A wonder available to all civs, but requiring "christian villages" resource. It increases both science and happines, but doesn't raise happines as much as a mosque.

Library (Medieval Sciences)

Incrases science, simple enough.

Bath House (Construction)

Increases happines and decreases overcrowding.

Fountains (Construction)

Increases happines and decreases overcrowding, though not as much as the Bath house.

Public Gardens (City Planning)

Increase happines and culture.

Marketplace (Mercantilism)

Increases city gold-production, adds to overcrowding.

Tax Office (Bureocracy)(Need better name)

Increases city gold-production, decreases happines.

Carsija (City Planning)

Increases happines and gold-production.

Castle (Feudalism)

Adds to city defense.

City Walls (Fortifications)

Adds further on to city's defense.

Barracks (Medieval Wafare)

Produces veteran units.

Harbor (Seafaring)

Water-squares produce food.

Armory (Gunpowder)

I'm not 100% sure yet, but it seems like a good idea...

1st Age Resources:

Quary (Construction)
Christian Villages (State religion)
Fish (Seafaring)
Olives (Organized Farming)
Wheat (no Advance)
Camels (Medieval Wafare)
horses (medieval warfare)
Iron (medieval warfare)
Gunpowder (gunpowder)
 

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Ooh!:D Nice tech tree.

IDEA!:D

There was a giant cannon employed by the Ottomans called "Basilica". It was huge, 27 feet long, and could fire 1200-1600 lb cannonballs over a mile. I say this should be some sort of very expensive unit for the Ottomans.

Wikipedia-
"The Ottomans employed a Hungarian engineer called Urban who was a specialist in the construction of cannon, which were still almost new weapons. He built an enormous cannon, nearly twenty-seven feet (more than 8 m) in length and 2.5 feet (about 75 cm) in diameter, which could fire a 1200-pound (544 kg) ball as far as one mile. Although the Byzantines also had cannon, they were much smaller and their recoil tended to damage their own walls. Urban's monster cannon had several drawbacks, however. It could hardly hit anything, not even as large as Constantinople; it took three hours to reload; the cannon balls were in very short supply; and the cannon collapsed under its own recoil after six weeks. "

Obviously, it didn't last long, but it woul help as some sort of siege unit for the Ottomans. Do you like?:D
 
I like the tech tree and all! The thing is, though, I'd say that Islam should not be a tech, or could be replaced by something else. Think about it; Islam came in the 7th century, we're talking about the 14th-15th centuries here :)
 
"Turkish Islam" then? I understand your point, but we'd need Sultanate to be only available to the muslim civs.

Meanwhile, I think I'll add some techs to this tech tree and then split it up into two eras, with the first one being a lot more "medieval". Here's what I'm thinking:

1st era - Castles, knights, ghazis, medieval infantry, arquebusiers, early cannons
2nd era - Siege cannons, Janissaries, musketmen
3rd era - Sipahi, curiassers, protestanism

Personally I think 4th era wouldn't be a very good thing. We should just have 3, like some of the conquests.
 
i think islamism is more like it
or islamic influence
BTW, any help with the tech tree, U can call on me
 
Originally posted by Bóreas
i think islamism is more like it
or islamic influence
BTW, any help with the tech tree, U can call on me

Do you mean actually implementing the tech tree into the game or just designing it? Because the first would be very, very, helpful.
 
Here's the new and improved 1st Era Tech tree. It's a lot more "medieval", and most importantly, a lot simpler. The main thing I'm looking on input on is for wonders (SpincruS this is where you come in). Also whatever resources/buildings/units you'd like to add in, mention them now. Flavor unit such as Ghazis (Ottoman horsemen), or Camel warriors (Knights with weaker defense and no movement cost in desert) are not included. They will be added on later. Either way, here it is. I'm pretty happy with it.
 

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Instead of discovering the "cannon" directly with gunpowder's invention, I think they should first use the "siege cannon" (I guess it was by aaglo, but can't be sure), and maybe in the following eras upgrade to the regular cannon.
 
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