Rise of the Ottomans (C3C)

Medieval Philosophy:
fa0301x4-tugra.gif


Coat of Arms:
tugra.jpg


I guess I can find a better coat of arms though.
 
They're both nice, especially the Coat of Arms. Mrtn, do you think you could get them the right size and format for civilopedia icons?
 
Originally posted by aaminion00
They're both nice, especially the Coat of Arms. Mrtn, do you think you could get them the right size and format for civilopedia icons?
The coat of arms may be quite boring in civ size, just a yellow blur. :undecide: Besides, yellow and white doesn't contrast very much.
I'll give them a try. I'll probably remove the fringe in the upper one, to not loose too much details.
 
What about these? I can find you a bunch more, I suppose.

osmanli-devlet-armasi2.gif

arma1.jpg

Osmanli.jpg

OSMANLI.jpg


Etc...
 
Here's another one:
Calligraphy0048.JPG


OK I'll stop :)
 
mrtn (or should I call you Martin? ;) ), how do you say "Ottoman Empire" in Swedish? I see that the coat of arms image is named "Osmanseal", so I just wondered :)

I guess it's only the Anglophones (sp?) who say "Ottoman" to "Osmanli" (or Osmanisches Reich in German; I guess it's similar to this in Swedish?)
 
Guys, there was a bit of a mix-up. I changed my e-mail but didn't know i had to reverify my account. I just did that and can finally post again.

I think as soon as I implement these icons, we should start civilopedia entries for them. After that we'll agree upon the units/resources/buildings/wonders, and iplement them. Then we move on to the next age and so on.
 
Great. It's surely going to take some time, which I don't have this week (but will eventually have the following week), so slow process is better for me too (Uni... sheesh...).

I guess the hardest parts are the civilopedia entries, since they are the ones which take so long.

By the way, aaminion00, do you have AIM, ICQ or MSN?
 
SpincruS, yes I do have an AIM screen name; it's exactly the same as my nick on these boards.

The civilopedie entries themselves should be sort of easy actually! Since that's the one thing I can do to help people making mods (I can't do any graphics), I've done a lot of them and actually like it somewhat. Tonight we'll just finalize the 1st era tech tree; once that is done, we'll do the civilopedia entries over the next week.

The hardest part will be implementing everything in on top of the existing epic-game strucutre in place without any mistakes that will ruin the game.
 
Originally posted by SpincruS
mrtn (or should I call you Martin? ;) ), how do you say "Ottoman Empire" in Swedish? I see that the coat of arms image is named "Osmanseal", so I just wondered :)

I guess it's only the Anglophones (sp?) who say "Ottoman" to "Osmanli" (or Osmanisches Reich in German; I guess it's similar to this in Swedish?)
Either mrtn or Martin works, but if you want anyone else to know you mean me you can use mrtn. :)
We call it "Osmanska riket", so it's pretty similar to German, as is most names of European cities south or east of Germany. Like Venedig, Neapel and Ungern, to give a few examples.

So I guess I made a slight cock-up when naming those files, can you ever forgive me? :cry: ;)

BTW, no one has called me Great Saviour yet for making those icons... :mad: ;)
 
Originally posted by mrtn
BTW, no one has called me Great Saviour yet for making those icons... :mad: ;)

You're now officialy Martin-Pasha. :p

I'll post the latest planning tonight.
 
Improvement Chart

Code:
[b]Improvement		Effect				RotO Equivalent		Advancement[/b]

Aqueduct		City growth past 6		Bathhouse			Public Works
Barracks		Veteran Units			Barracks			Medieval Warfare
City Walls		Defensive Bonus			Castle				Feudalism
Collosseum		Content citizens		Theater				Public Works
Courthouse		Less corruption			Courthouse			Bureaucracy
Library			Increased sciences		Kulliye				Medieval Sciences
Marketplace		Increased gold			Carsiya				Mercantilism
Temple			Content citizens		Mosque				State Religion
							Church

[u]Ancient Era Improvements to be Included in Later Eras[/u]

Granary
Harbor

1st Era Units

Note that later on in this phase, we will add many more units. These are simply the standards available to all civs. For exampe, the Byzantines, Ottomans, Persians, and Arab Civs, will not be able to build knights, but have Cataphracts, Ghazis, Safavid Cavalry, and Camel Riders respectivelly (Although Camel Riders will merely require a camel resource).

Code:
[b]Unit				Advancement[/b]

Settler				(no Prequesite)
Worker				(no Prequesite)
Militiaman			(no Prequesite)
Archer				(no Prequesite)
Horseman			(no Prequesite)
Med. Infantry			(Medieval Warfare)
Pikeman				(Medieval Warfare)
Knights				(Medieval Warfare)
Crossbowman			(Ballistics)
Trebuchets			(Ballistics)
Siege Cannon			(Gunpowder)
Cog				(Mercantilism)

Wonders Chart

Code:
[b]Wonder		Effect			RotO Equivalent			Prequesite[/b]

[i]Great Wall		Defensive bonus		[u]???[/u]				unknown[/i]
Collosus		Commerce bonus		Docks of Venice			Mercantilism
Great Library		Every 2 AI Techs	Kulliye of Bayezid		Medieval Philosophy
Hanging Gardens		Happiness bonus		Mostar Bridge			Public Works
Oracle			Doubles Temples		Suleymaniye Mosque		State Architecture
Temple of Artemis	Temple every city	Blue Mosque			State Architecture
Statue of Zeus		Produce unit		Kosovo Monument (Knights)	State Religion

[u]Wonders to be Included in Later Age[/u]

Lighthouse
Pyramid

1st Era Resources

Code:
[b]Strategic Resouces[/b]

Christian Villages (State Religion)
Muslim Villages (Islamic Influence)
Timber (Ballistics)
Iron (Medieval Warfare)
Horses (no Prequesite)
Gunpowder (Gunpowder)

[b]Luxury Resources[/b]

Dyes
Incense
Perfume
Spices (graphics needed)
Honey
Wool

[b]Bonus Resources[/b]

Gold
Silver
Wheat
Fish
Cattle
Olives
 
Ok, that's it :cool: :D

Tomorrow I'll make an actual tech tree diagram with everything in the right place. Then we'll put it all in the right place, find the graphics, and fill in the civilopedia. One by one.
 
Thread named changed. Now people will finally understand what were talking about :cool: :lol:

The official "code" however will be RotO ;)

I'll write civilopedie entries for a few technologies tonight. I won't be able to implement anything for a while though... my dad is 'restarting' the whole computer or w/e (something about the drive or reformating or something like that) :(

So just civilopedia and planning work for a few days.
 
To prevent any data loss, you can actually send a copy to me or mrtn.
 
I'm confident nothing will be lost.

Medieval Warfare

For Europe, the middle ages were very much a time of near continous warfare between nobles and local lords. The tactics and strategy of Ancient Rome were forgotten as it's empire was divided among the various barbarians who took it's land and religion. Warfare throughout the Middle Ages advanced by various developments, ranging from the stirrup to smelting. Most armies in the medieval world relied most heavily on their mounted soldiers. In Europe these were typically knights, but elsewhere camels and horse archers were also common. Archery was used, but achieved it's greatest significance after the development of the crossbow and mastery of the longbow by British marksmen. Medieval Warfare comes to a close with the development of gunpowder, which ushers in a new age of strategy.

Medieval Philosophy

Philosophy was in a different state in the Middle Ages than it was in the classical times of Ancient Greece and Rome. In a world where Monotheistic religion played perhaps the most important role in everything from daily life to international politics, much of the philosophy of the time was theologically oriented. Christian thinkers for years debated the nature of Jesus and Marie, with such controversies leading to the split between the Roman Church and Constantinople. Such philosophy was also present in the Muslim World, where discussion of ideas between educated minds was commonplace in Harun al Rashid's Baghdad.

Ballistics

To be completed later.

Gunpowder

Already included in Epic Game.

Medieval Sciences

Although European scientific advancement in the Middle Ages paled to it's latter golden age in the 16th century, it was certailny not nonexistent. Much of the Classical heritage and philosophy that fueled the Rennaissance was preserved in the middle ages. Since latin was the language of the church and the educated for years, the mathamatics of Euclid, the astronomy of ptolemy, and the works of Aristotle were all well known to late medieval scholars. Farther South in the Arab lands, philosophy and science had been thriving for centuries. Muslim scholars had made breakthroughs in Physics, Optics, Mathametics, and Medicines, even perfecting a system of Arabic Numerals that would go on to replace the old Roman system that was present in Europe at the time.
 
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