Beastfeast
Chieftain
- Joined
- Apr 3, 2007
- Messages
- 77
Beyond Earth is too easy; ramping up the difficulty is not an adequate solution for me. Watching the rising tide preview streams this doesn't seem to have changed much. Streamers seemed quite excited about the new mechanics and features, but clearly had some niggling doubts. e.g. Quill and Mahorabazir (sorry if spelt wrong) relating to the diplomatic AI's passivity. Quill was just spamming the end turn button waiting for his inevitable victory in his latest BERT stream. Might have to wait for the final dlc :/ as per other civ titles.
The AI definitely needs to ramp up its aggression in the later stages if the player is winning. Diplomacy seems too easy to manipulate in your favour (in fact the devs discussed diplomacy as a tool that the player can use to manipulate the AI!). It worries me that the AI will be exploited by this new mechanic, making the game even easier. If you've played total war games there are typically penalties for the player when he gets too powerful, but I don't see any in the pre-release version.
Also, there should be a big diplomatic capital penalty for larger empires. I noticed how easily you can ramp up diplo. capital by expanding and then building all the diplomacy structures. This leaves smaller empires less politically advanced, which plainly makes no sense. Historically it is usually smaller nations that become more politically developed, but the opposite seems true in BERT.
Lastly, AI has a hard time taking time taking cities in BE. Why not lower the strength of land cities to alleviate this? From a game-play balance point of view it doesn't make sense that land cities are about twice as tough to attack. It will discourage most players from colonising the sea, especially in multi-player games. I'm sure some won't agree with me on this point. I maintain that it makes sense, especially when you compare the relative strength of units to cities in Civ 5 and BE. Civ 5 cities are easier to attack, with cities in BE having roughly equivalent strength to Civ 5 cities with a castle. Civ 5 AI often has trouble attacking cities as it is, without defensive buffs introduced in BE. Cities in Civ 4 had no city strength and had to rely on garrisoned units for defence. This made it easier for AI to attack the player, although it could make it tough to defend a large empire.
The AI definitely needs to ramp up its aggression in the later stages if the player is winning. Diplomacy seems too easy to manipulate in your favour (in fact the devs discussed diplomacy as a tool that the player can use to manipulate the AI!). It worries me that the AI will be exploited by this new mechanic, making the game even easier. If you've played total war games there are typically penalties for the player when he gets too powerful, but I don't see any in the pre-release version.
Also, there should be a big diplomatic capital penalty for larger empires. I noticed how easily you can ramp up diplo. capital by expanding and then building all the diplomacy structures. This leaves smaller empires less politically advanced, which plainly makes no sense. Historically it is usually smaller nations that become more politically developed, but the opposite seems true in BERT.
Lastly, AI has a hard time taking time taking cities in BE. Why not lower the strength of land cities to alleviate this? From a game-play balance point of view it doesn't make sense that land cities are about twice as tough to attack. It will discourage most players from colonising the sea, especially in multi-player games. I'm sure some won't agree with me on this point. I maintain that it makes sense, especially when you compare the relative strength of units to cities in Civ 5 and BE. Civ 5 cities are easier to attack, with cities in BE having roughly equivalent strength to Civ 5 cities with a castle. Civ 5 AI often has trouble attacking cities as it is, without defensive buffs introduced in BE. Cities in Civ 4 had no city strength and had to rely on garrisoned units for defence. This made it easier for AI to attack the player, although it could make it tough to defend a large empire.