Kev
Hired Goon
I am with Flatlander, et. al. when playing games too dependent on luck. I guess even real wars throughout history could turn on some lucky circumstances, but strategy should play a larger role.
In the computer game of Risk, there is an option that tries to lessen the odds of a "last stand" type of scenario where three troops hold out against 40. In this version, the rolls are based on a 12-sided die, and the numbers that appear on them are based on troop count.
For example, if you have 5 or less troops, then you roll a white 12-sided die that has like 6 1's on it, maybe 3 2's and I don't think any 6's. Whereas if you have say 30 or more troops then you'd roll an orange 12-sided die that has only 2 1's on it all the way through to perhaps 4 6's.
Not a great job of giving details there, but I hope you get the gist. It does give a decent advantage to the person with numbers.
Also, if you should attack from two different territories into one territory, then you would roll two dice to your enemies single one. If one of your attacking groups rolls a 6 and the other rolls a 1 while the defenders roll a 3, then they lose one unit while you lose none. If both rolls beat the defenders roll, then they lose 2 units. However, if the defender's roll beats both attacking rolls the attackers will lose 2 units. It can be fun if you surround your enemy in a territory like China where you can attack from 8 different borders.
They do offer some decent ways to lessen the luck factor in the computer version, yet it still is very luck-prone.
In the computer game of Risk, there is an option that tries to lessen the odds of a "last stand" type of scenario where three troops hold out against 40. In this version, the rolls are based on a 12-sided die, and the numbers that appear on them are based on troop count.
For example, if you have 5 or less troops, then you roll a white 12-sided die that has like 6 1's on it, maybe 3 2's and I don't think any 6's. Whereas if you have say 30 or more troops then you'd roll an orange 12-sided die that has only 2 1's on it all the way through to perhaps 4 6's.
Not a great job of giving details there, but I hope you get the gist. It does give a decent advantage to the person with numbers.
Also, if you should attack from two different territories into one territory, then you would roll two dice to your enemies single one. If one of your attacking groups rolls a 6 and the other rolls a 1 while the defenders roll a 3, then they lose one unit while you lose none. If both rolls beat the defenders roll, then they lose 2 units. However, if the defender's roll beats both attacking rolls the attackers will lose 2 units. It can be fun if you surround your enemy in a territory like China where you can attack from 8 different borders.
They do offer some decent ways to lessen the luck factor in the computer version, yet it still is very luck-prone.