As I mentioned in the first post, I consider all of the rivers in Civ to be major rivers - the minor ones don't show up on the map. Remember that rivers give trade connection, so it is rather obviously implied that you can sail on them. To me, the definition of a Civ river is a waterway that is big enough both to be traversable, but also impossible to ford without boats. That's why I want rivers to preferably both have the ability to hinder or enhance movement, depending on the direction, and also be more useful as defencive lines.
Your right about not needing to split tiles , my idea could work with river placement currently as it is. I would prefer rivers on tiles though, mostly because it fits so nicely with my economy model that's somewhere around here.
As to dams, cool. I'm all for them if we find a good way to handle the power they're producing. But they don't seriously affect the flow of a river, only temporarily delay it as nao.. nau.. someone said. And you have to irrigate a lot to severely affect a major river (the smaller ones are another matter, but they're not in the game anyway). And then we have salination and erosion and all those other funny effects from messing with nature... but this is Civ - not Simfarm. I'm happy to leave irrigation as it is, although if elevation was added we could at least limit irrigation to tiles dowriver from the river.
Pollution by river could maybe be a little cool. Rivers bring lots of filth with it, and it needn't be too difficult. Maybe take some
from the cities upriver and give them to cities further down. I can see that increasing tensions between nations. A more elaborate pollution system could probably expand further on it, but in that case it needs to be a part of a bigger picture.
Certainly a step in the right direction, but as the vast majority of stacks contains units with move 1, would only hinder some units. (That's a general terrain problem IMO - movement is unaffected, yet forests give obscene defencive bonuses. And the units that are affected nagatively by terrain are the ones that don't receive defencive bonuses anyway!)Perhaps it would better to forget the whole splitting the tile thing, and simply make it that when a unit moves onto a river tile from a non-river tile, it's turn ends (railroads and roads permitting- which is another factor to be considered). This would have the same effect, representing the build raft thing.
Your right about not needing to split tiles , my idea could work with river placement currently as it is. I would prefer rivers on tiles though, mostly because it fits so nicely with my economy model that's somewhere around here.
As to dams, cool. I'm all for them if we find a good way to handle the power they're producing. But they don't seriously affect the flow of a river, only temporarily delay it as nao.. nau.. someone said. And you have to irrigate a lot to severely affect a major river (the smaller ones are another matter, but they're not in the game anyway). And then we have salination and erosion and all those other funny effects from messing with nature... but this is Civ - not Simfarm. I'm happy to leave irrigation as it is, although if elevation was added we could at least limit irrigation to tiles dowriver from the river.
Pollution by river could maybe be a little cool. Rivers bring lots of filth with it, and it needn't be too difficult. Maybe take some
