One thing I remember hearing when CIV IV came out was that you would not have to necessarily spam roads like in CIV III. Now that I have played it for a couple of years, I was wondering if anyone else felt the same way and if there was some way for this to be changed by a very begginer modder (Like me lol).
The basis for my argument is based on the game Rome Total War. In the game, roads are preset (can't be built or moved) and can be upgraded to provide faster movement and better trade. This leads to roads being very important as you can blockade a road and prevent the enemy from using it (you know like in real life). The enemy can go through the country side, but they suffer is loss of movement points.
My idea for civ would be that roads are limited in how they can be built. Rise of Mankind did something to help this by making advanced roads cost more, but at a certain point, it was still pointless.
I think roads should cost money to be built (enough to make you be smart with them) and cost more money for being built in hill etc.
Now here is the main kicker to the idea. Any unit can use the road regardless of where it is. This means an enemy tank army could come barreling down the highway to your city. Roads should be able to be destroyed by air units (or seige equipment if you have ranged bombardment) in order to add a true layer of strategy to the game. Should you destroy the road to slow the enemy down now, or should you keep it around to speed up your future counterattack, etc.
A couple of things I would advise is that workers ignore terrain costs because there would not be roads everywhere. Additionally, I would advise that as long as a resource is within the BFC of a city, no road is needed to connect it to the empire. A road would only be necessary if the resource was outside of the BFC.
EDIT: The enemy could be limited to only three road tiles moves per turn regardless of movement points to keep mounted rushes from being overpowered.
So, what do you guys think? I believe this would add a nice layer of additional strategy to the game. The idea could be refined a little I am sure. I guess I should also ask if there is already a mod out there that actually does this, or if it is even possible to do with CIV IV? Off hand, I would expect getting the AI to use this idea properly could be troublesome.
The basis for my argument is based on the game Rome Total War. In the game, roads are preset (can't be built or moved) and can be upgraded to provide faster movement and better trade. This leads to roads being very important as you can blockade a road and prevent the enemy from using it (you know like in real life). The enemy can go through the country side, but they suffer is loss of movement points.
My idea for civ would be that roads are limited in how they can be built. Rise of Mankind did something to help this by making advanced roads cost more, but at a certain point, it was still pointless.
I think roads should cost money to be built (enough to make you be smart with them) and cost more money for being built in hill etc.
Now here is the main kicker to the idea. Any unit can use the road regardless of where it is. This means an enemy tank army could come barreling down the highway to your city. Roads should be able to be destroyed by air units (or seige equipment if you have ranged bombardment) in order to add a true layer of strategy to the game. Should you destroy the road to slow the enemy down now, or should you keep it around to speed up your future counterattack, etc.
A couple of things I would advise is that workers ignore terrain costs because there would not be roads everywhere. Additionally, I would advise that as long as a resource is within the BFC of a city, no road is needed to connect it to the empire. A road would only be necessary if the resource was outside of the BFC.
EDIT: The enemy could be limited to only three road tiles moves per turn regardless of movement points to keep mounted rushes from being overpowered.
So, what do you guys think? I believe this would add a nice layer of additional strategy to the game. The idea could be refined a little I am sure. I guess I should also ask if there is already a mod out there that actually does this, or if it is even possible to do with CIV IV? Off hand, I would expect getting the AI to use this idea properly could be troublesome.