RogerBacon
King
- Joined
- Nov 16, 2003
- Messages
- 649
Hello All,
I thought I'd post my custom Assets folder online for anyone who wants to copy it. You can find it here: http://www.sendspace.com/file/pu754f
If you want to use it I suggest you backup your own customAssets folder and then delete it and then copy mine into the same location. When you get tired of it you can always restore your own afterward. Everything in it works for version 1.61.
What's in it:
1 All of my mods that I have released.
2 Other mod components that I haven't released. For example, I have a new unit SKILLED_WORKER that gives the city its in bonuses based on new leader traits I added. For example, if a leader has the HIGHLY_SCIENTIFIC trait then each worker gives +1 science per experience point it has. All of these special units and traits are currently set up for CIVILIZATION_JAPAN because I use that civ as my testing platform. Of course, it is easy to add the abilities to any other civ with just a couple of lines in the XML.
3 Lots of the best mods released on these forums. I probably can't even name all of them because I'm so used to playing with them I can't remember what the game was like without them. Some of them include: the new advisor screens, terraforming mod, civilopedia screen, specialist stacker, culture decay, Shepherd mod, Caravan mod, AbandonCity mod, action buttons, railroad 100 move mod, the mod that gives 4 leaders for each civ, Zulu civ, Philippeans civ, Shinto religion, extra wonders, Diety +5 difficulty, many map scripts, and many more I'm sure I've forgotten.
I'f I've forgotten anybody and you see your mod in here just drop me a line and I'll add you to the list above. I'm not trying to take credit for anybody's work. You can tell my work from everyone else's because mine stands out due to the crappy coding.
Enjoy,
Roger Bacon
I thought I'd post my custom Assets folder online for anyone who wants to copy it. You can find it here: http://www.sendspace.com/file/pu754f
If you want to use it I suggest you backup your own customAssets folder and then delete it and then copy mine into the same location. When you get tired of it you can always restore your own afterward. Everything in it works for version 1.61.
What's in it:
1 All of my mods that I have released.
2 Other mod components that I haven't released. For example, I have a new unit SKILLED_WORKER that gives the city its in bonuses based on new leader traits I added. For example, if a leader has the HIGHLY_SCIENTIFIC trait then each worker gives +1 science per experience point it has. All of these special units and traits are currently set up for CIVILIZATION_JAPAN because I use that civ as my testing platform. Of course, it is easy to add the abilities to any other civ with just a couple of lines in the XML.
3 Lots of the best mods released on these forums. I probably can't even name all of them because I'm so used to playing with them I can't remember what the game was like without them. Some of them include: the new advisor screens, terraforming mod, civilopedia screen, specialist stacker, culture decay, Shepherd mod, Caravan mod, AbandonCity mod, action buttons, railroad 100 move mod, the mod that gives 4 leaders for each civ, Zulu civ, Philippeans civ, Shinto religion, extra wonders, Diety +5 difficulty, many map scripts, and many more I'm sure I've forgotten.
I'f I've forgotten anybody and you see your mod in here just drop me a line and I'll add you to the list above. I'm not trying to take credit for anybody's work. You can tell my work from everyone else's because mine stands out due to the crappy coding.

Enjoy,
Roger Bacon