RogueAustralian
Warlord
- Joined
- Feb 8, 2025
- Messages
- 116
So glad to hear you enjoy them! I will say that the next civ I’m working on is the Saxons, which will likely be focused on religious gameplay and pantheons. I’ll have to play with that cross land ability with naval units - I have some ideas but not sure if it can be done yet. Hmm.Very happy to have helped!
I did not correlate hill with rough, but I definitely should have coming from Civ 6. I too am a big MTG fan.
As for the commander idea, I actually having thought it over, to that end, realize it would probably just be way easier to somehow enable naval commander production in antiquity instead. I definitely imagine army commanders applying to naval units being incredibly hard to make happen. Totally understandable if you don't see the idea fitting for the Civ. I think it's an interesting concept nonetheless for an antiquity naval Civ someday, maybe Norse or something. (Speaking of, an 'infamous' Norse tactic was to carry their ships across land to new bodies of water, when necessary. That too seems like a really cool design space for their Civ.)
Excited to see the forthcoming masteries! Quick work on the fixes. I'll be testing some of your other civs this weekend probably and post again. Thank you for your mods!
Edit: maybe that would fit in with the Saxons. I’ll have to look into that.