I personally think fighters should be the best in air to air combat and bombers should be the best in bombing things. But that is not how it currently works in the game.
I ask myself why I should build bombers if fighters can do the same damage to everything but cities?
And bombers don't do that much more damage to cities as for example cannons do compared to musketmen.
So their only role is that of a strategic bomber and it does not perform that role very well.
Fighters are far less vulnerable to air interception and and can be used for air recon, air intercept and air sweep. Fighters can be promoted to be a tank destroyer giving them also the role of tactical bomber.
I personally would prefer bombers to also have promotions to fight land or naval units (-> to be tactical and not only strategic bombers).
Currently only lvl5 bombers can get a (super weak) +15% vs land/sea promotion. Fighters of the same lvl could get +66% RCS versus armored units.
Imho bombers should be able to chose between anti city and anti land/naval promotions starting from lvl 1.
This would mean fighters had the choice of being good at interception or air sweep/escort
and bombers between the anti city and anti land/sea role.
I ask myself why I should build bombers if fighters can do the same damage to everything but cities?
And bombers don't do that much more damage to cities as for example cannons do compared to musketmen.
So their only role is that of a strategic bomber and it does not perform that role very well.
Fighters are far less vulnerable to air interception and and can be used for air recon, air intercept and air sweep. Fighters can be promoted to be a tank destroyer giving them also the role of tactical bomber.
I personally would prefer bombers to also have promotions to fight land or naval units (-> to be tactical and not only strategic bombers).
Currently only lvl5 bombers can get a (super weak) +15% vs land/sea promotion. Fighters of the same lvl could get +66% RCS versus armored units.
Imho bombers should be able to chose between anti city and anti land/naval promotions starting from lvl 1.
This would mean fighters had the choice of being good at interception or air sweep/escort
and bombers between the anti city and anti land/sea role.