madscientist
RPC Supergenius
Persian's In Space, Cyrus' Vision
Welcome to my next RPC: Persians in Space!!!!
As Cyrus leads his people to their new settlement, the heavens open up and he is given a sign!!!! A vision of far off lands, not on this world, but far off amongst the stars. He is greated by strange looking beings coming from strange ships from the Sky, he is told there are other worlds like his but he must earn his right to visit them. He is the only one these beings will trust in this and if any other finds them first, the earth will be no more. "How can this be done?" he asks. Trust yourself and your people, but beware of what your knowledge unlocks, we will not allow destruction to pass your world. Beware of what weapons you create, but we will await you as they reenter thier ships and fly towards the skies. Cyrus is given a special Amulet to wear, which prolongs his life so he can live to see them again...
OK, a nice beginning and perhaps a decent way to explain why our great leaders last throughout millenium..
The goal is pretty clear. Cyrus must get to alpha centuri as fast as possible, and he must not flee a disintegrating continent that is immersed in war. Nor can he build weapons of mass destruction (NO NUKES!!!!). He must treat his people well, and show mercy to his enemies (I think this was correct historically), there fore he is limited in civics and war.
Rules:
1) We are to run a Cottage Economy: Dave M's way. We will cottage everything except resources and hills, but even hills must be cottaged post democracy and steampower. No watermills, windmills, workshops, lumbermills. Farms are allowed if there is no other way to grow city population, but these should be as minimal as possible.
2) Forrests may be kept intact, but once chopped must be cottaged. Forrest preserves are allowed, but only in the NP city.
3) We can run specialists only in ONE city as a GP farm. If because of population expansion we must run specialists, then we can with no limitation.
4) Civics: We cannot use slavery, Serfdom, police state, theocracy.
5) Captured cities cannot be razed, even barb cities.
6) Spy specialists are prohibited. We cannot perform evil intented spy missions (poison water) but we can send a city into revolt during a war. ALL the Espionage buildings are allowed but not Scottland yard. If we produce a Great Spy he must be used only for a Golden Age.
7) We cannot tech Fascism, therefore we cannot build Mt. Rushmore or the Pentagon. We cannot build the Manhatten Project, and if we get the UN MUST propose a non-proliferation agreement.
Lot's of rules, here are the guidleines.
1) We shoudld try and control our continent, via the sword or diplomatically. We cannot declare was against a Friendly AI. Ideally, we want all the land or vassals.
2) We cannot declare war on an AI off our continent unless they have a city on our land mass. We cannot send troops overseas, but we can defend our waters. We cannot get involved in overseas wars as a PHONY war.
3) Piracy is prohibited.
So there we are, a pretty nobel and aspiring game!!!!
Marathon Speed.
Continents
Monarch difficulty
Temperate climate
Medium sea level.
I will post the start tonight. No reload here, no reason we should for a CE game even if we are isolated.
Here is our glorious leader
And the start
Remember all we can do for now is farm the wheat, herd the cow, mine the hills!
We start with Hunting and Agriculture.
I say a worker to start, but whrere to settle and what to tech????
Welcome to my next RPC: Persians in Space!!!!
As Cyrus leads his people to their new settlement, the heavens open up and he is given a sign!!!! A vision of far off lands, not on this world, but far off amongst the stars. He is greated by strange looking beings coming from strange ships from the Sky, he is told there are other worlds like his but he must earn his right to visit them. He is the only one these beings will trust in this and if any other finds them first, the earth will be no more. "How can this be done?" he asks. Trust yourself and your people, but beware of what your knowledge unlocks, we will not allow destruction to pass your world. Beware of what weapons you create, but we will await you as they reenter thier ships and fly towards the skies. Cyrus is given a special Amulet to wear, which prolongs his life so he can live to see them again...
OK, a nice beginning and perhaps a decent way to explain why our great leaders last throughout millenium..
The goal is pretty clear. Cyrus must get to alpha centuri as fast as possible, and he must not flee a disintegrating continent that is immersed in war. Nor can he build weapons of mass destruction (NO NUKES!!!!). He must treat his people well, and show mercy to his enemies (I think this was correct historically), there fore he is limited in civics and war.
Rules:
1) We are to run a Cottage Economy: Dave M's way. We will cottage everything except resources and hills, but even hills must be cottaged post democracy and steampower. No watermills, windmills, workshops, lumbermills. Farms are allowed if there is no other way to grow city population, but these should be as minimal as possible.
2) Forrests may be kept intact, but once chopped must be cottaged. Forrest preserves are allowed, but only in the NP city.
3) We can run specialists only in ONE city as a GP farm. If because of population expansion we must run specialists, then we can with no limitation.
4) Civics: We cannot use slavery, Serfdom, police state, theocracy.
5) Captured cities cannot be razed, even barb cities.
6) Spy specialists are prohibited. We cannot perform evil intented spy missions (poison water) but we can send a city into revolt during a war. ALL the Espionage buildings are allowed but not Scottland yard. If we produce a Great Spy he must be used only for a Golden Age.
7) We cannot tech Fascism, therefore we cannot build Mt. Rushmore or the Pentagon. We cannot build the Manhatten Project, and if we get the UN MUST propose a non-proliferation agreement.
Lot's of rules, here are the guidleines.
1) We shoudld try and control our continent, via the sword or diplomatically. We cannot declare was against a Friendly AI. Ideally, we want all the land or vassals.
2) We cannot declare war on an AI off our continent unless they have a city on our land mass. We cannot send troops overseas, but we can defend our waters. We cannot get involved in overseas wars as a PHONY war.
3) Piracy is prohibited.
So there we are, a pretty nobel and aspiring game!!!!
Marathon Speed.
Continents
Monarch difficulty
Temperate climate
Medium sea level.
I will post the start tonight. No reload here, no reason we should for a CE game even if we are isolated.
Here is our glorious leader

And the start

Remember all we can do for now is farm the wheat, herd the cow, mine the hills!
We start with Hunting and Agriculture.
I say a worker to start, but whrere to settle and what to tech????