Rome has fallen!

Leowind

Emperor
Joined
Nov 13, 2000
Messages
1,241
Location
Eugene, OR, USA
For good or ill, my story of conquering the Romans. Prince level, large random map, 7 civs, raging hordes. I started on ENTIRELY plains squares, my first 3 or 4 cities. Eventually found a river to found my science city. Bottled up the Greeks on a penninsula until I had the troops/diplomats/gold to conquer them. By then I had determined that I was on a large continent which was basically a network of penninsulas strung together. The only other civ on *my* continent was the Romans far, far to the south, across a very barren area, but occupying a rather nice bit of land themselves. I posted units on either side of them at good choke points to keep an eye on them until I could get some settlers sailed down there to build cities at both choke points. About this time I expired the Great Library they had, which was the only thing keeping them in the tech race, as they had no contact with any other civs. Unfortunately, they had recieved Gunpowder from the Grt. Lib. before then, so I knew they had Musketeers. Best I had was cannons, and their capital was walled, so I was leery of a frontal assault, fearing if they had veteran Musketeers my cannons would die on their walls. I wanted to try going after their capital first, which would make the rest of the cities cheaper to incite, keeping them largely intact. I kept throwing diplomats at the capital and destroyed everything but the walls, but never got the walls down. After discovering Espionage, I threw a few Vet spies at the walls, also, to no avail. Finally I got fed up and just attacked with my two cannons, knowing they had 5 Musketeers. Amazingly, both cannons survived. A third cannon was able to join them the next turn, and Rome fell a couple turns later. Took two more turns to buy up the rest of the Roman Empire(about 5 more cities), and now I have a nice city base from which to explore the Eastern ocean and find the backside of the large continent containing all the other civs, who are all at war with me, incidentally. What did I learn? Sometimes it doesn't pay to wait *too* long.
Off to conquer the Sioux next
smile.gif
(after the GOTM2 is finished, of course)
 
Strike Hard & Quickly, And Don't Disperse Your Forces!
I like these kind of posts, as I can compare
my strategy in that situation with yours.
Hope you were able to get a few hut-hunting
triremes out on the oceans early! Good hunting!
Originally posted by Leowind:
For good or ill, my story of conquering the Romans. Prince level, large random map, 7 civs, raging hordes. I started on ENTIRELY plains squares, my first 3 or 4 cities. Eventually found a river to found my science city. Bottled up the Greeks on a penninsula until I had the troops/diplomats/gold to conquer them. By then I had determined that I was on a large continent which was basically a network of penninsulas strung together. The only other civ on *my* continent was the Romans far, far to the south, across a very barren area, but occupying a rather nice bit of land themselves. I posted units on either side of them at good choke points to keep an eye on them until I could get some settlers sailed down there to build cities at both choke points. About this time I expired the Great Library they had, which was the only thing keeping them in the tech race, as they had no contact with any other civs. Unfortunately, they had recieved Gunpowder from the Grt. Lib. before then, so I knew they had Musketeers. Best I had was cannons, and their capital was walled, so I was leery of a frontal assault, fearing if they had veteran Musketeers my cannons would die on their walls. I wanted to try going after their capital first, which would make the rest of the cities cheaper to incite, keeping them largely intact. I kept throwing diplomats at the capital and destroyed everything but the walls, but never got the walls down. After discovering Espionage, I threw a few Vet spies at the walls, also, to no avail. Finally I got fed up and just attacked with my two cannons, knowing they had 5 Musketeers. Amazingly, both cannons survived. A third cannon was able to join them the next turn, and Rome fell a couple turns later. Took two more turns to buy up the rest of the Roman Empire(about 5 more cities), and now I have a nice city base from which to explore the Eastern ocean and find the backside of the large continent containing all the other civs, who are all at war with me, incidentally. What did I learn? Sometimes it doesn't pay to wait *too* long.
Off to conquer the Sioux next <IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0> (after the GOTM2 is finished, of course)

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You mean to tell me that if you roll a cannon up to an AI city, they don't just kill the cannon on the spot???? A musketeer should beat an unfortified cannon on any terrain but mountains (assuming vet status is equal) and even mountains should be a draw. I never tried to attack with cannons because I figured they would get slaughtered without getting a shot off! I always attack with 2 movement forces. (one to get there and one to strike)

Also - when sabotaging with Dips, I find it better to go with overwhelming numbers and do it in one turn (and then attack on the same turn so they can't rush buy walls again). More often than not one of the first things the diplomats usually hit is whatever is "in production" so if you take two turns, you have to sabotage the production twice. I just get 9-10 dips ready and hit the city over and over until the walls drop.

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There are some who call me...Tim
 
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